mirror of
https://github.com/libsdl-org/SDL.git
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hidapi/libusb: allow building on Windows, using the SDL C runtime
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
This commit is contained in:
@@ -19,6 +19,28 @@
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* Define standard library functions in terms of SDL */
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#define HIDAPI_USING_SDL_RUNTIME
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#define free SDL_free
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#define iconv_t SDL_iconv_t
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#define ICONV_CONST
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#define iconv(a,b,c,d,e) SDL_iconv(a, (const char **)b, c, d, e)
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#define iconv_open SDL_iconv_open
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#define iconv_close SDL_iconv_close
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#define malloc SDL_malloc
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#define realloc SDL_realloc
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#define setlocale(X, Y) NULL
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#define snprintf SDL_snprintf
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#define strcmp SDL_strcmp
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#define strdup SDL_strdup
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#define strncpy SDL_strlcpy
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#ifdef tolower
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#undef tolower
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#endif
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#define tolower SDL_tolower
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#define wcsdup SDL_wcsdup
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#ifndef __FreeBSD__
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/* this is awkwardly inlined, so we need to re-implement it here
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* so we can override the libusb_control_transfer call */
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@@ -32,5 +54,185 @@ static int SDL_libusb_get_string_descriptor(libusb_device_handle *dev,
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#define libusb_get_string_descriptor SDL_libusb_get_string_descriptor
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#endif /* __FreeBSD__ */
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#define HIDAPI_THREAD_STATE_DEFINED
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/* Barrier implementation because Android/Bionic don't have pthread_barrier.
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This implementation came from Brent Priddy and was posted on
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StackOverflow. It is used with his permission. */
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typedef struct _SDL_ThreadBarrier
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{
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SDL_Mutex *mutex;
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SDL_Condition *cond;
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Uint32 count;
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Uint32 trip_count;
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} SDL_ThreadBarrier;
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static int SDL_CreateThreadBarrier(SDL_ThreadBarrier *barrier, Uint32 count)
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{
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SDL_assert(barrier != NULL);
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SDL_assert(count != 0);
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barrier->mutex = SDL_CreateMutex();
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if (barrier->mutex == NULL) {
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return -1; /* Error set by CreateMutex */
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}
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barrier->cond = SDL_CreateCondition();
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if (barrier->cond == NULL) {
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return -1; /* Error set by CreateCond */
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}
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barrier->trip_count = count;
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barrier->count = 0;
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return 0;
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}
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static void SDL_DestroyThreadBarrier(SDL_ThreadBarrier *barrier)
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{
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SDL_DestroyCondition(barrier->cond);
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SDL_DestroyMutex(barrier->mutex);
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}
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static int SDL_WaitThreadBarrier(SDL_ThreadBarrier *barrier)
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{
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SDL_LockMutex(barrier->mutex);
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barrier->count += 1;
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if (barrier->count >= barrier->trip_count) {
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barrier->count = 0;
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SDL_BroadcastCondition(barrier->cond);
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SDL_UnlockMutex(barrier->mutex);
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return 1;
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}
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SDL_WaitCondition(barrier->cond, barrier->mutex);
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SDL_UnlockMutex(barrier->mutex);
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return 0;
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}
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#include "../thread/SDL_systhread.h"
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#define THREAD_STATE_WAIT_TIMED_OUT SDL_MUTEX_TIMEDOUT
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typedef struct
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{
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SDL_Thread *thread;
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SDL_Mutex *mutex; /* Protects input_reports */
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SDL_Condition *condition;
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SDL_ThreadBarrier barrier; /* Ensures correct startup sequence */
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} hid_device_thread_state;
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static void thread_state_init(hid_device_thread_state *state)
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{
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state->mutex = SDL_CreateMutex();
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state->condition = SDL_CreateCondition();
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SDL_CreateThreadBarrier(&state->barrier, 2);
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}
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static void thread_state_free(hid_device_thread_state *state)
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{
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SDL_DestroyThreadBarrier(&state->barrier);
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SDL_DestroyCondition(state->condition);
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SDL_DestroyMutex(state->mutex);
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}
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static void thread_state_push_cleanup(void (*routine)(void *), void *arg)
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{
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/* There isn't an equivalent in SDL, and it's only useful for threads calling hid_read_timeout() */
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}
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static void thread_state_pop_cleanup(int execute)
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{
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}
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static void thread_state_lock(hid_device_thread_state *state)
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{
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SDL_LockMutex(state->mutex);
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}
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static void thread_state_unlock(hid_device_thread_state *state)
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{
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SDL_UnlockMutex(state->mutex);
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}
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static void thread_state_wait_condition(hid_device_thread_state *state)
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{
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SDL_WaitCondition(state->condition, state->mutex);
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}
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static int thread_state_wait_condition_timeout(hid_device_thread_state *state, struct timespec *ts)
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{
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Uint64 end_time;
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Sint64 timeout_ns;
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Sint32 timeout_ms;
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end_time = ts->tv_sec;
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end_time *= 1000000000L;
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end_time += ts->tv_nsec;
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timeout_ns = (Sint64)(end_time - SDL_GetTicksNS());
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if (timeout_ns <= 0) {
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timeout_ms = 0;
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} else {
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timeout_ms = (Sint32)SDL_NS_TO_MS(timeout_ns);
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}
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return SDL_WaitConditionTimeout(state->condition, state->mutex, timeout_ms);
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}
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static void thread_state_signal_condition(hid_device_thread_state *state)
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{
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SDL_SignalCondition(state->condition);
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}
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static void thread_state_broadcast_condition(hid_device_thread_state *state)
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{
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SDL_BroadcastCondition(state->condition);
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}
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static void thread_state_wait_barrier(hid_device_thread_state *state)
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{
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SDL_WaitThreadBarrier(&state->barrier);
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}
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typedef struct
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{
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void *(*func)(void*);
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void *func_arg;
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} RunInputThreadParam;
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static int RunInputThread(void *param)
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{
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RunInputThreadParam *data = (RunInputThreadParam *)param;
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void *(*func)(void*) = data->func;
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void *func_arg = data->func_arg;
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SDL_free(data);
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func(func_arg);
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return 0;
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}
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static void thread_state_create_thread(hid_device_thread_state *state, void *(*func)(void*), void *func_arg)
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{
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RunInputThreadParam *param = (RunInputThreadParam *)malloc(sizeof(*param));
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/* Note that the hidapi code didn't check for thread creation failure.
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* We'll crash if malloc() fails
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*/
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param->func = func;
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param->func_arg = func_arg;
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state->thread = SDL_CreateThreadInternal(RunInputThread, "libusb", 0, param);
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}
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static void thread_state_join_thread(hid_device_thread_state *state)
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{
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SDL_WaitThread(state->thread, NULL);
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}
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static void thread_state_get_current_time(struct timespec *ts)
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{
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Uint64 ns = SDL_GetTicksNS();
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ts->tv_sec = ns / 1000000000L;
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ts->tv_nsec = ns % 1000000000L;
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}
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#undef HIDAPI_H__
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#include "libusb/hid.c"
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