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Removed SDL_GAMEPAD_TYPE_VIRTUAL, SDL_GAMEPAD_TYPE_AMAZON_LUNA, SDL_GAMEPAD_TYPE_GOOGLE_STADIA, and SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
Removing SDL_GAMEPAD_TYPE_VIRTUAL allows a virtual controller to emulate another gamepad type. The other controller types can be treated as generic controllers by applications without special glyph or functionality treatment.
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@@ -61,7 +61,6 @@ typedef struct SDL_Gamepad SDL_Gamepad;
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typedef enum
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{
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SDL_GAMEPAD_TYPE_UNKNOWN = 0,
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SDL_GAMEPAD_TYPE_VIRTUAL,
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SDL_GAMEPAD_TYPE_XBOX360,
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SDL_GAMEPAD_TYPE_XBOXONE,
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SDL_GAMEPAD_TYPE_PS3,
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@@ -71,9 +70,6 @@ typedef enum
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SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT,
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SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT,
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SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR,
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SDL_GAMEPAD_TYPE_AMAZON_LUNA,
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SDL_GAMEPAD_TYPE_GOOGLE_STADIA,
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SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
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} SDL_GamepadType;
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/**
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