From 57f96fb1240a6950904b74fe14aefeec69ace308 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Thu, 25 Apr 2024 21:23:14 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_video.h | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index eead9c8f32..61e0c52bf5 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -955,18 +955,17 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in * window may appear to be larger than the desktop space, and possible loss * of cursor precision can occur. New applications should be designed with * proper DPI awareness and handling instead of enabling this. - * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if + * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if * the application wants to use the Wayland surface for a custom role and * does not want it attached to an XDG toplevel window. See - * [docs/README-wayland.md](https://github.com/libsdl-org/SDL/blob/main/docs/README-wayland.md) - * for more information on using custom surfaces. + * [README/wayland](README/wayland) for more information on using custom + * surfaces. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the * application wants an associated `wl_egl_window` object to be created, * even if the window does not have the OpenGL property or flag set. - * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface + * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface * associated with the window, if you want to wrap an existing window. See - * [docs/README-wayland.md](https://github.com/libsdl-org/SDL/blob/main/docs/README-wayland.md) - * for more information. + * [README/wayland](README/wayland) for more information. * * These are additional supported properties on Windows: *