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Sync SDL3 wiki -> header
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@@ -290,9 +290,10 @@ extern SDL_DECLSPEC int SDLCALL SDL_WarpMouseGlobal(float x, float y);
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/**
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* Set relative mouse mode for a window.
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*
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* While the window has focus and relative mouse mode is enabled, the cursor is hidden, the mouse
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* position is constrained to the window, and SDL will report continuous
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* relative mouse motion even if the mouse is at the edge of the window.
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* While the window has focus and relative mouse mode is enabled, the cursor
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* is hidden, the mouse position is constrained to the window, and SDL will
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* report continuous relative mouse motion even if the mouse is at the edge of
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* the window.
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*
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* This function will flush any pending mouse motion for this window.
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*
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@@ -311,7 +312,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetWindowRelativeMouseMode(SDL_Window *windo
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* Query whether relative mouse mode is enabled for a window.
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*
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* \param window the window to query.
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* \returns SDL_TRUE if relative mode is enabled for a window or SDL_FALSE otherwise.
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* \returns SDL_TRUE if relative mode is enabled for a window or SDL_FALSE
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* otherwise.
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*
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* \since This function is available since SDL 3.0.0.
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*
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