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SDL_CreateRenderer() comment: Remove mention of flags
This commit is contained in:

committed by
Ryan C. Gordon

parent
e0321ca5b6
commit
5819d4b360
@@ -214,7 +214,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CreateWindowAndRenderer(const char *title,
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* Create a 2D rendering context for a window.
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* Create a 2D rendering context for a window.
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*
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*
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* If you want a specific renderer, you can specify its name here. A list of
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* If you want a specific renderer, you can specify its name here. A list of
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* available renderers can be obtained by calling SDL_GetRenderDriver multiple
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* available renderers can be obtained by calling SDL_GetRenderDriver() multiple
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* times, with indices from 0 to SDL_GetNumRenderDrivers()-1. If you don't
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* times, with indices from 0 to SDL_GetNumRenderDrivers()-1. If you don't
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* need a specific renderer, specify NULL and SDL will attempt to choose the
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* need a specific renderer, specify NULL and SDL will attempt to choose the
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* best option for you, based on what is available on the user's system.
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* best option for you, based on what is available on the user's system.
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@@ -224,8 +224,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CreateWindowAndRenderer(const char *title,
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* scaling options.
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* scaling options.
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*
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*
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* \param window the window where rendering is displayed.
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* \param window the window where rendering is displayed.
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* \param name the name of the rendering driver to initialize, or NULL to
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* \param name the name of the rendering driver to initialize, or NULL to let
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* initialize the first one supporting the requested flags.
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* SDL choose one.
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* \returns a valid rendering context or NULL if there was an error; call
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* \returns a valid rendering context or NULL if there was an error; call
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* SDL_GetError() for more information.
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* SDL_GetError() for more information.
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*
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*
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