diff --git a/src/dynapi/SDL_dynapi.sym b/src/dynapi/SDL_dynapi.sym index e2a6aa8353..fa463caf03 100644 --- a/src/dynapi/SDL_dynapi.sym +++ b/src/dynapi/SDL_dynapi.sym @@ -186,15 +186,15 @@ SDL3_0.0.0 { SDL_GetBooleanProperty; SDL_GetCPUCacheLineSize; SDL_GetCPUCount; - SDL_GetCameraName; - SDL_GetCameraPosition; - SDL_GetCameraSupportedFormats; - SDL_GetCameras; SDL_GetCameraDriver; SDL_GetCameraFormat; SDL_GetCameraID; + SDL_GetCameraName; SDL_GetCameraPermissionState; + SDL_GetCameraPosition; SDL_GetCameraProperties; + SDL_GetCameraSupportedFormats; + SDL_GetCameras; SDL_GetClipboardData; SDL_GetClipboardText; SDL_GetClosestFullscreenDisplayMode; @@ -379,8 +379,8 @@ SDL3_0.0.0 { SDL_GetPropertyType; SDL_GetRGB; SDL_GetRGBA; - SDL_GetRealGamepadTypeFromID; SDL_GetRealGamepadType; + SDL_GetRealGamepadTypeFromID; SDL_GetRectAndLineIntersection; SDL_GetRectAndLineIntersectionFloat; SDL_GetRectEnclosingPoints; diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h index 3b8972f163..5899c87846 100644 --- a/src/dynapi/SDL_dynapi_overrides.h +++ b/src/dynapi/SDL_dynapi_overrides.h @@ -211,15 +211,15 @@ #define SDL_GetBooleanProperty SDL_GetBooleanProperty_REAL #define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL #define SDL_GetCPUCount SDL_GetCPUCount_REAL -#define SDL_GetCameraName SDL_GetCameraName_REAL -#define SDL_GetCameraPosition SDL_GetCameraPosition_REAL -#define SDL_GetCameraSupportedFormats SDL_GetCameraSupportedFormats_REAL -#define SDL_GetCameras SDL_GetCameras_REAL #define SDL_GetCameraDriver SDL_GetCameraDriver_REAL #define SDL_GetCameraFormat SDL_GetCameraFormat_REAL #define SDL_GetCameraID SDL_GetCameraID_REAL +#define SDL_GetCameraName SDL_GetCameraName_REAL #define SDL_GetCameraPermissionState SDL_GetCameraPermissionState_REAL +#define SDL_GetCameraPosition SDL_GetCameraPosition_REAL #define SDL_GetCameraProperties SDL_GetCameraProperties_REAL +#define SDL_GetCameraSupportedFormats SDL_GetCameraSupportedFormats_REAL +#define SDL_GetCameras SDL_GetCameras_REAL #define SDL_GetClipboardData SDL_GetClipboardData_REAL #define SDL_GetClipboardText SDL_GetClipboardText_REAL #define SDL_GetClosestFullscreenDisplayMode SDL_GetClosestFullscreenDisplayMode_REAL @@ -404,8 +404,8 @@ #define SDL_GetPropertyType SDL_GetPropertyType_REAL #define SDL_GetRGB SDL_GetRGB_REAL #define SDL_GetRGBA SDL_GetRGBA_REAL -#define SDL_GetRealGamepadTypeFromID SDL_GetRealGamepadTypeFromID_REAL #define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL +#define SDL_GetRealGamepadTypeFromID SDL_GetRealGamepadTypeFromID_REAL #define SDL_GetRectAndLineIntersection SDL_GetRectAndLineIntersection_REAL #define SDL_GetRectAndLineIntersectionFloat SDL_GetRectAndLineIntersectionFloat_REAL #define SDL_GetRectEnclosingPoints SDL_GetRectEnclosingPoints_REAL diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h index a49a820132..705b95747b 100644 --- a/src/dynapi/SDL_dynapi_procs.h +++ b/src/dynapi/SDL_dynapi_procs.h @@ -231,15 +231,15 @@ SDL_DYNAPI_PROC(char*,SDL_GetBasePath,(void),(),return) SDL_DYNAPI_PROC(SDL_bool,SDL_GetBooleanProperty,(SDL_PropertiesID a, const char *b, SDL_bool c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_GetCPUCacheLineSize,(void),(),return) SDL_DYNAPI_PROC(int,SDL_GetCPUCount,(void),(),return) -SDL_DYNAPI_PROC(const char*,SDL_GetCameraName,(SDL_CameraID a),(a),return) -SDL_DYNAPI_PROC(SDL_CameraPosition,SDL_GetCameraPosition,(SDL_CameraID a),(a),return) -SDL_DYNAPI_PROC(SDL_CameraSpec*,SDL_GetCameraSupportedFormats,(SDL_CameraID a, int *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_CameraID*,SDL_GetCameras,(int *a),(a),return) SDL_DYNAPI_PROC(const char*,SDL_GetCameraDriver,(int a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetCameraFormat,(SDL_Camera *a, SDL_CameraSpec *b),(a,b),return) SDL_DYNAPI_PROC(SDL_CameraID,SDL_GetCameraID,(SDL_Camera *a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetCameraName,(SDL_CameraID a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetCameraPermissionState,(SDL_Camera *a),(a),return) +SDL_DYNAPI_PROC(SDL_CameraPosition,SDL_GetCameraPosition,(SDL_CameraID a),(a),return) SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetCameraProperties,(SDL_Camera *a),(a),return) +SDL_DYNAPI_PROC(SDL_CameraSpec*,SDL_GetCameraSupportedFormats,(SDL_CameraID a, int *b),(a,b),return) +SDL_DYNAPI_PROC(SDL_CameraID*,SDL_GetCameras,(int *a),(a),return) SDL_DYNAPI_PROC(void*,SDL_GetClipboardData,(const char *a, size_t *b),(a,b),return) SDL_DYNAPI_PROC(char*,SDL_GetClipboardText,(void),(),return) SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetClosestFullscreenDisplayMode,(SDL_DisplayID a, int b, int c, float d, SDL_bool e),(a,b,c,d,e),return) @@ -424,8 +424,8 @@ SDL_DYNAPI_PROC(char*,SDL_GetPrimarySelectionText,(void),(),return) SDL_DYNAPI_PROC(SDL_PropertyType,SDL_GetPropertyType,(SDL_PropertiesID a, const char *b),(a,b),return) SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),) SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),) -SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadTypeFromID,(SDL_JoystickID a),(a),return) SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadType,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadTypeFromID,(SDL_JoystickID a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersection,(const SDL_Rect *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersectionFloat,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectEnclosingPoints,(const SDL_Point *a, int b, const SDL_Rect *c, SDL_Rect *d),(a,b,c,d),return)