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audio: Rename SDL_GetAudioStreamBinding to SDL_GetAudioStreamDevice.
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@@ -72,7 +72,7 @@ open_audio(void)
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SDL_free(wave.sound);
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quit(2);
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}
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SDL_ResumeAudioDevice(SDL_GetAudioStreamBinding(stream));
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SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));
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}
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