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Revert "Fixed Vulkan validation error"
This reverts commit b82b1f416f.
The renderer should not be enabling depth clamping.
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@@ -87,6 +87,7 @@ static SDL_GPUGraphicsPipeline *MakePipeline(SDL_GPUDevice *device, GPU_Shaders
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pci.rasterizer_state.cull_mode = SDL_GPU_CULLMODE_NONE;
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pci.rasterizer_state.fill_mode = SDL_GPU_FILLMODE_FILL;
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pci.rasterizer_state.front_face = SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE;
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pci.rasterizer_state.enable_depth_clip = true;
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SDL_GPUVertexBufferDescription vertex_buffer_desc;
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SDL_zero(vertex_buffer_desc);
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