Revert "Fixed Vulkan validation error"

This reverts commit b82b1f416f.

The renderer should not be enabling depth clamping.
This commit is contained in:
Sam Lantinga
2025-09-29 05:52:12 -07:00
parent 5fffa8b9ad
commit 595f7b7ed9
2 changed files with 2 additions and 5 deletions

View File

@@ -6384,11 +6384,7 @@ static SDL_GPUGraphicsPipeline *VULKAN_CreateGraphicsPipeline(
rasterizationStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizationStateCreateInfo.pNext = NULL;
rasterizationStateCreateInfo.flags = 0;
if (renderer->desiredDeviceFeatures.depthClamp) {
rasterizationStateCreateInfo.depthClampEnable = !createinfo->rasterizer_state.enable_depth_clip;
} else {
rasterizationStateCreateInfo.depthClampEnable = VK_FALSE;
}
rasterizationStateCreateInfo.rasterizerDiscardEnable = VK_FALSE;
rasterizationStateCreateInfo.polygonMode = SDLToVK_PolygonMode(
renderer,

View File

@@ -87,6 +87,7 @@ static SDL_GPUGraphicsPipeline *MakePipeline(SDL_GPUDevice *device, GPU_Shaders
pci.rasterizer_state.cull_mode = SDL_GPU_CULLMODE_NONE;
pci.rasterizer_state.fill_mode = SDL_GPU_FILLMODE_FILL;
pci.rasterizer_state.front_face = SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE;
pci.rasterizer_state.enable_depth_clip = true;
SDL_GPUVertexBufferDescription vertex_buffer_desc;
SDL_zero(vertex_buffer_desc);