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Removed the limit on the number of supported renderer texture formats
Fixes https://github.com/libsdl-org/SDL/issues/9056
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@@ -1617,10 +1617,12 @@ int D3D_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Propertie
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renderer->DestroyTexture = D3D_DestroyTexture;
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renderer->DestroyRenderer = D3D_DestroyRenderer;
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renderer->SetVSync = D3D_SetVSync;
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renderer->info = D3D_RenderDriver.info;
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renderer->driverdata = data;
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D3D_InvalidateCachedState(renderer);
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renderer->info.name = D3D_RenderDriver.name;
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
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SDL_GetWindowSizeInPixels(window, &w, &h);
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if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) {
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fullscreen_mode = SDL_GetWindowFullscreenMode(window);
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@@ -1717,8 +1719,8 @@ int D3D_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Propertie
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}
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}
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if (data->shaders[SHADER_YUV]) {
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renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
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renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_YV12);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_IYUV);
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}
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}
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#endif
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@@ -1729,12 +1731,6 @@ int D3D_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Propertie
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}
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SDL_RenderDriver D3D_RenderDriver = {
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D3D_CreateRenderer,
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{ "direct3d",
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SDL_RENDERER_PRESENTVSYNC,
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1,
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{ SDL_PIXELFORMAT_ARGB8888 },
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0,
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0 }
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D3D_CreateRenderer, "direct3d"
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};
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#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
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