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Removed the limit on the number of supported renderer texture formats
Fixes https://github.com/libsdl-org/SDL/issues/9056
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@@ -3219,10 +3219,22 @@ int D3D12_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Propert
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renderer->RenderPresent = D3D12_RenderPresent;
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renderer->DestroyTexture = D3D12_DestroyTexture;
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renderer->DestroyRenderer = D3D12_DestroyRenderer;
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renderer->info = D3D12_RenderDriver.info;
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renderer->driverdata = data;
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D3D12_InvalidateCachedState(renderer);
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renderer->info.name = D3D12_RenderDriver.name;
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR2101010);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA64_FLOAT);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_YV12);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_IYUV);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV12);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV21);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_P010);
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renderer->info.max_texture_width = 16384;
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renderer->info.max_texture_height = 16384;
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if (SDL_GetBooleanProperty(create_props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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@@ -3247,24 +3259,7 @@ int D3D12_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Propert
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}
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SDL_RenderDriver D3D12_RenderDriver = {
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D3D12_CreateRenderer,
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{
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"direct3d12",
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SDL_RENDERER_PRESENTVSYNC, /* flags. see SDL_RendererFlags */
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9, /* num_texture_formats */
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{ /* texture_formats */
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SDL_PIXELFORMAT_ARGB8888,
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SDL_PIXELFORMAT_XRGB8888,
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SDL_PIXELFORMAT_XBGR2101010,
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SDL_PIXELFORMAT_RGBA64_FLOAT,
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SDL_PIXELFORMAT_YV12,
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SDL_PIXELFORMAT_IYUV,
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SDL_PIXELFORMAT_NV12,
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SDL_PIXELFORMAT_NV21,
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SDL_PIXELFORMAT_P010 },
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16384, /* max_texture_width */
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16384 /* max_texture_height */
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}
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D3D12_CreateRenderer, "direct3d12"
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};
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/* Ends C function definitions when using C++ */
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