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Removed the limit on the number of supported renderer texture formats
Fixes https://github.com/libsdl-org/SDL/issues/9056
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@@ -692,11 +692,16 @@ static int PS2_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Pr
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renderer->DestroyTexture = PS2_DestroyTexture;
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renderer->DestroyRenderer = PS2_DestroyRenderer;
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renderer->SetVSync = PS2_SetVSync;
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renderer->info = PS2_RenderDriver.info;
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renderer->driverdata = data;
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PS2_InvalidateCachedState(renderer);
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renderer->window = window;
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renderer->info.name = PS2_RenderDriver.name;
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR1555);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
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renderer->info.max_texture_width = 1024;
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renderer->info.max_texture_height = 1024;
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if (data->vsync) {
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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@@ -704,18 +709,7 @@ static int PS2_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Pr
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}
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SDL_RenderDriver PS2_RenderDriver = {
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.CreateRenderer = PS2_CreateRenderer,
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.info = {
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.name = "PS2 gsKit",
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.flags = SDL_RENDERER_PRESENTVSYNC,
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.num_texture_formats = 2,
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.texture_formats = {
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[0] = SDL_PIXELFORMAT_ABGR1555,
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[1] = SDL_PIXELFORMAT_ABGR8888,
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},
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.max_texture_width = 1024,
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.max_texture_height = 1024,
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}
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PS2_CreateRenderer, "PS2 gsKit"
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};
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#endif /* SDL_VIDEO_RENDER_PS2 */
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