From 5afbd857557d79324ebc1f7d75ba918f6e9f1517 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Wed, 31 Dec 2025 08:00:26 -0800 Subject: [PATCH] gpu renderer: fixed memory leak when resizing the backbuffer Fixes https://github.com/libsdl-org/SDL/issues/14734 (cherry picked from commit 9698e20399176a04bd01102ddaf44d73c9c8a33e) --- src/render/gpu/SDL_render_gpu.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/render/gpu/SDL_render_gpu.c b/src/render/gpu/SDL_render_gpu.c index c1ba99e89e..e45712a199 100644 --- a/src/render/gpu/SDL_render_gpu.c +++ b/src/render/gpu/SDL_render_gpu.c @@ -940,6 +940,8 @@ static bool CreateBackbuffer(GPU_RenderData *data, Uint32 w, Uint32 h, SDL_GPUTe tci.sample_count = SDL_GPU_SAMPLECOUNT_1; tci.usage = SDL_GPU_TEXTUREUSAGE_COLOR_TARGET | SDL_GPU_TEXTUREUSAGE_SAMPLER; + SDL_ReleaseGPUTexture(data->device, data->backbuffer.texture); + data->backbuffer.texture = SDL_CreateGPUTexture(data->device, &tci); data->backbuffer.width = w; data->backbuffer.height = h;