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	Fixed bug #5322 - register virtual input devices as SDL_Touch device, fix compilation
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		| @@ -1306,7 +1306,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh | |||||||
|             InputDevice device = InputDevice.getDevice(id); |             InputDevice device = InputDevice.getDevice(id); | ||||||
|             /* Allow SOURCE_TOUCHSCREEN and also Virtual InputDevices because they can send TOUCHSCREEN events */ |             /* Allow SOURCE_TOUCHSCREEN and also Virtual InputDevices because they can send TOUCHSCREEN events */ | ||||||
|             if (device != null && ((device.getSources() & InputDevice.SOURCE_TOUCHSCREEN) == InputDevice.SOURCE_TOUCHSCREEN |             if (device != null && ((device.getSources() & InputDevice.SOURCE_TOUCHSCREEN) == InputDevice.SOURCE_TOUCHSCREEN | ||||||
|                     || device.isVirtual()) { |                     || device.isVirtual())) { | ||||||
|  |  | ||||||
|                 int touchDevId = device.getId(); |                 int touchDevId = device.getId(); | ||||||
|                 /* |                 /* | ||||||
|   | |||||||
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