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Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
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35
src/hidapi/SDL_hidapi_c.h
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35
src/hidapi/SDL_hidapi_c.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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#ifdef SDL_JOYSTICK_HIDAPI
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#ifdef SDL_LIBUSB_DYNAMIC
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#define HAVE_ENABLE_GAMECUBE_ADAPTORS
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#endif
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#ifdef HAVE_ENABLE_GAMECUBE_ADAPTORS
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extern void SDL_EnableGameCubeAdaptors(void);
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#endif
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#endif /* SDL_JOYSTICK_HIDAPI */
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/* vi: set sts=4 ts=4 sw=4 expandtab: */
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