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Added ResampleFrame_SSE
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@@ -493,6 +493,7 @@ int SDL_InitAudio(const char *driver_name)
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}
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SDL_ChooseAudioConverters();
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SDL_SetupAudioResampler();
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SDL_RWLock *device_list_lock = SDL_CreateRWLock(); // create this early, so if it fails we don't have to tear down the whole audio subsystem.
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if (!device_list_lock) {
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