Renamed *FromID() to *ForID()

While it makes sense to get an object pointer from an object ID, you want to get object attributes for an ID, otherwise e.g. GetNameFromID() sounds like it's a name ID, not an object ID. This is also consistent with the function naming convention in SDL2.
This commit is contained in:
Sam Lantinga
2024-07-14 15:22:03 -07:00
parent 0cdc60666b
commit 5c875e1183
21 changed files with 215 additions and 215 deletions

View File

@@ -242,24 +242,24 @@ SDL3_0.0.0 {
SDL_GetGamepadFirmwareVersion;
SDL_GetGamepadFromID;
SDL_GetGamepadFromPlayerIndex;
SDL_GetGamepadGUIDFromID;
SDL_GetGamepadGUIDForID;
SDL_GetGamepadID;
SDL_GetGamepadJoystick;
SDL_GetGamepadMapping;
SDL_GetGamepadMappingForGUID;
SDL_GetGamepadMappingFromID;
SDL_GetGamepadMappingForID;
SDL_GetGamepadMappings;
SDL_GetGamepadName;
SDL_GetGamepadNameFromID;
SDL_GetGamepadNameForID;
SDL_GetGamepadPath;
SDL_GetGamepadPathFromID;
SDL_GetGamepadPathForID;
SDL_GetGamepadPlayerIndex;
SDL_GetGamepadPlayerIndexFromID;
SDL_GetGamepadPlayerIndexForID;
SDL_GetGamepadPowerInfo;
SDL_GetGamepadProduct;
SDL_GetGamepadProductFromID;
SDL_GetGamepadProductForID;
SDL_GetGamepadProductVersion;
SDL_GetGamepadProductVersionFromID;
SDL_GetGamepadProductVersionForID;
SDL_GetGamepadProperties;
SDL_GetGamepadSensorData;
SDL_GetGamepadSensorDataRate;
@@ -270,10 +270,10 @@ SDL3_0.0.0 {
SDL_GetGamepadStringForType;
SDL_GetGamepadTouchpadFinger;
SDL_GetGamepadType;
SDL_GetGamepadTypeFromID;
SDL_GetGamepadTypeForID;
SDL_GetGamepadTypeFromString;
SDL_GetGamepadVendor;
SDL_GetGamepadVendorFromID;
SDL_GetGamepadVendorForID;
SDL_GetGamepads;
SDL_GetGlobalMouseState;
SDL_GetGlobalProperties;
@@ -283,7 +283,7 @@ SDL3_0.0.0 {
SDL_GetHapticFromID;
SDL_GetHapticID;
SDL_GetHapticName;
SDL_GetHapticNameFromID;
SDL_GetHapticNameForID;
SDL_GetHaptics;
SDL_GetHint;
SDL_GetHintBoolean;
@@ -299,35 +299,35 @@ SDL3_0.0.0 {
SDL_GetJoystickFromID;
SDL_GetJoystickFromPlayerIndex;
SDL_GetJoystickGUID;
SDL_GetJoystickGUIDFromID;
SDL_GetJoystickGUIDForID;
SDL_GetJoystickGUIDFromString;
SDL_GetJoystickGUIDInfo;
SDL_GetJoystickGUIDString;
SDL_GetJoystickHat;
SDL_GetJoystickID;
SDL_GetJoystickName;
SDL_GetJoystickNameFromID;
SDL_GetJoystickNameForID;
SDL_GetJoystickPath;
SDL_GetJoystickPathFromID;
SDL_GetJoystickPathForID;
SDL_GetJoystickPlayerIndex;
SDL_GetJoystickPlayerIndexFromID;
SDL_GetJoystickPlayerIndexForID;
SDL_GetJoystickPowerInfo;
SDL_GetJoystickProduct;
SDL_GetJoystickProductFromID;
SDL_GetJoystickProductForID;
SDL_GetJoystickProductVersion;
SDL_GetJoystickProductVersionFromID;
SDL_GetJoystickProductVersionForID;
SDL_GetJoystickProperties;
SDL_GetJoystickSerial;
SDL_GetJoystickType;
SDL_GetJoystickTypeFromID;
SDL_GetJoystickTypeForID;
SDL_GetJoystickVendor;
SDL_GetJoystickVendorFromID;
SDL_GetJoystickVendorForID;
SDL_GetJoysticks;
SDL_GetKeyFromName;
SDL_GetKeyFromScancode;
SDL_GetKeyName;
SDL_GetKeyboardFocus;
SDL_GetKeyboardNameFromID;
SDL_GetKeyboardNameForID;
SDL_GetKeyboardState;
SDL_GetKeyboards;
SDL_GetLogOutputFunction;
@@ -339,7 +339,7 @@ SDL3_0.0.0 {
SDL_GetMice;
SDL_GetModState;
SDL_GetMouseFocus;
SDL_GetMouseNameFromID;
SDL_GetMouseNameForID;
SDL_GetMouseState;
SDL_GetNaturalDisplayOrientation;
SDL_GetNumAllocations;
@@ -380,7 +380,7 @@ SDL3_0.0.0 {
SDL_GetRGB;
SDL_GetRGBA;
SDL_GetRealGamepadType;
SDL_GetRealGamepadTypeFromID;
SDL_GetRealGamepadTypeForID;
SDL_GetRectAndLineIntersection;
SDL_GetRectAndLineIntersectionFloat;
SDL_GetRectEnclosingPoints;
@@ -421,12 +421,12 @@ SDL3_0.0.0 {
SDL_GetSensorFromID;
SDL_GetSensorID;
SDL_GetSensorName;
SDL_GetSensorNameFromID;
SDL_GetSensorNameForID;
SDL_GetSensorNonPortableType;
SDL_GetSensorNonPortableTypeFromID;
SDL_GetSensorNonPortableTypeForID;
SDL_GetSensorProperties;
SDL_GetSensorType;
SDL_GetSensorTypeFromID;
SDL_GetSensorTypeForID;
SDL_GetSensors;
SDL_GetSilenceValueForFormat;
SDL_GetStorageFileSize;

View File

@@ -267,24 +267,24 @@
#define SDL_GetGamepadFirmwareVersion SDL_GetGamepadFirmwareVersion_REAL
#define SDL_GetGamepadFromID SDL_GetGamepadFromID_REAL
#define SDL_GetGamepadFromPlayerIndex SDL_GetGamepadFromPlayerIndex_REAL
#define SDL_GetGamepadGUIDFromID SDL_GetGamepadGUIDFromID_REAL
#define SDL_GetGamepadGUIDForID SDL_GetGamepadGUIDForID_REAL
#define SDL_GetGamepadID SDL_GetGamepadID_REAL
#define SDL_GetGamepadJoystick SDL_GetGamepadJoystick_REAL
#define SDL_GetGamepadMapping SDL_GetGamepadMapping_REAL
#define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL
#define SDL_GetGamepadMappingFromID SDL_GetGamepadMappingFromID_REAL
#define SDL_GetGamepadMappingForID SDL_GetGamepadMappingForID_REAL
#define SDL_GetGamepadMappings SDL_GetGamepadMappings_REAL
#define SDL_GetGamepadName SDL_GetGamepadName_REAL
#define SDL_GetGamepadNameFromID SDL_GetGamepadNameFromID_REAL
#define SDL_GetGamepadNameForID SDL_GetGamepadNameForID_REAL
#define SDL_GetGamepadPath SDL_GetGamepadPath_REAL
#define SDL_GetGamepadPathFromID SDL_GetGamepadPathFromID_REAL
#define SDL_GetGamepadPathForID SDL_GetGamepadPathForID_REAL
#define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL
#define SDL_GetGamepadPlayerIndexFromID SDL_GetGamepadPlayerIndexFromID_REAL
#define SDL_GetGamepadPlayerIndexForID SDL_GetGamepadPlayerIndexForID_REAL
#define SDL_GetGamepadPowerInfo SDL_GetGamepadPowerInfo_REAL
#define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL
#define SDL_GetGamepadProductFromID SDL_GetGamepadProductFromID_REAL
#define SDL_GetGamepadProductForID SDL_GetGamepadProductForID_REAL
#define SDL_GetGamepadProductVersion SDL_GetGamepadProductVersion_REAL
#define SDL_GetGamepadProductVersionFromID SDL_GetGamepadProductVersionFromID_REAL
#define SDL_GetGamepadProductVersionForID SDL_GetGamepadProductVersionForID_REAL
#define SDL_GetGamepadProperties SDL_GetGamepadProperties_REAL
#define SDL_GetGamepadSensorData SDL_GetGamepadSensorData_REAL
#define SDL_GetGamepadSensorDataRate SDL_GetGamepadSensorDataRate_REAL
@@ -295,10 +295,10 @@
#define SDL_GetGamepadStringForType SDL_GetGamepadStringForType_REAL
#define SDL_GetGamepadTouchpadFinger SDL_GetGamepadTouchpadFinger_REAL
#define SDL_GetGamepadType SDL_GetGamepadType_REAL
#define SDL_GetGamepadTypeFromID SDL_GetGamepadTypeFromID_REAL
#define SDL_GetGamepadTypeForID SDL_GetGamepadTypeForID_REAL
#define SDL_GetGamepadTypeFromString SDL_GetGamepadTypeFromString_REAL
#define SDL_GetGamepadVendor SDL_GetGamepadVendor_REAL
#define SDL_GetGamepadVendorFromID SDL_GetGamepadVendorFromID_REAL
#define SDL_GetGamepadVendorForID SDL_GetGamepadVendorForID_REAL
#define SDL_GetGamepads SDL_GetGamepads_REAL
#define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL
#define SDL_GetGlobalProperties SDL_GetGlobalProperties_REAL
@@ -308,7 +308,7 @@
#define SDL_GetHapticFromID SDL_GetHapticFromID_REAL
#define SDL_GetHapticID SDL_GetHapticID_REAL
#define SDL_GetHapticName SDL_GetHapticName_REAL
#define SDL_GetHapticNameFromID SDL_GetHapticNameFromID_REAL
#define SDL_GetHapticNameForID SDL_GetHapticNameForID_REAL
#define SDL_GetHaptics SDL_GetHaptics_REAL
#define SDL_GetHint SDL_GetHint_REAL
#define SDL_GetHintBoolean SDL_GetHintBoolean_REAL
@@ -324,35 +324,35 @@
#define SDL_GetJoystickFromID SDL_GetJoystickFromID_REAL
#define SDL_GetJoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex_REAL
#define SDL_GetJoystickGUID SDL_GetJoystickGUID_REAL
#define SDL_GetJoystickGUIDFromID SDL_GetJoystickGUIDFromID_REAL
#define SDL_GetJoystickGUIDForID SDL_GetJoystickGUIDForID_REAL
#define SDL_GetJoystickGUIDFromString SDL_GetJoystickGUIDFromString_REAL
#define SDL_GetJoystickGUIDInfo SDL_GetJoystickGUIDInfo_REAL
#define SDL_GetJoystickGUIDString SDL_GetJoystickGUIDString_REAL
#define SDL_GetJoystickHat SDL_GetJoystickHat_REAL
#define SDL_GetJoystickID SDL_GetJoystickID_REAL
#define SDL_GetJoystickName SDL_GetJoystickName_REAL
#define SDL_GetJoystickNameFromID SDL_GetJoystickNameFromID_REAL
#define SDL_GetJoystickNameForID SDL_GetJoystickNameForID_REAL
#define SDL_GetJoystickPath SDL_GetJoystickPath_REAL
#define SDL_GetJoystickPathFromID SDL_GetJoystickPathFromID_REAL
#define SDL_GetJoystickPathForID SDL_GetJoystickPathForID_REAL
#define SDL_GetJoystickPlayerIndex SDL_GetJoystickPlayerIndex_REAL
#define SDL_GetJoystickPlayerIndexFromID SDL_GetJoystickPlayerIndexFromID_REAL
#define SDL_GetJoystickPlayerIndexForID SDL_GetJoystickPlayerIndexForID_REAL
#define SDL_GetJoystickPowerInfo SDL_GetJoystickPowerInfo_REAL
#define SDL_GetJoystickProduct SDL_GetJoystickProduct_REAL
#define SDL_GetJoystickProductFromID SDL_GetJoystickProductFromID_REAL
#define SDL_GetJoystickProductForID SDL_GetJoystickProductForID_REAL
#define SDL_GetJoystickProductVersion SDL_GetJoystickProductVersion_REAL
#define SDL_GetJoystickProductVersionFromID SDL_GetJoystickProductVersionFromID_REAL
#define SDL_GetJoystickProductVersionForID SDL_GetJoystickProductVersionForID_REAL
#define SDL_GetJoystickProperties SDL_GetJoystickProperties_REAL
#define SDL_GetJoystickSerial SDL_GetJoystickSerial_REAL
#define SDL_GetJoystickType SDL_GetJoystickType_REAL
#define SDL_GetJoystickTypeFromID SDL_GetJoystickTypeFromID_REAL
#define SDL_GetJoystickTypeForID SDL_GetJoystickTypeForID_REAL
#define SDL_GetJoystickVendor SDL_GetJoystickVendor_REAL
#define SDL_GetJoystickVendorFromID SDL_GetJoystickVendorFromID_REAL
#define SDL_GetJoystickVendorForID SDL_GetJoystickVendorForID_REAL
#define SDL_GetJoysticks SDL_GetJoysticks_REAL
#define SDL_GetKeyFromName SDL_GetKeyFromName_REAL
#define SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL
#define SDL_GetKeyName SDL_GetKeyName_REAL
#define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL
#define SDL_GetKeyboardNameFromID SDL_GetKeyboardNameFromID_REAL
#define SDL_GetKeyboardNameForID SDL_GetKeyboardNameForID_REAL
#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL
#define SDL_GetKeyboards SDL_GetKeyboards_REAL
#define SDL_GetLogOutputFunction SDL_GetLogOutputFunction_REAL
@@ -364,7 +364,7 @@
#define SDL_GetMice SDL_GetMice_REAL
#define SDL_GetModState SDL_GetModState_REAL
#define SDL_GetMouseFocus SDL_GetMouseFocus_REAL
#define SDL_GetMouseNameFromID SDL_GetMouseNameFromID_REAL
#define SDL_GetMouseNameForID SDL_GetMouseNameForID_REAL
#define SDL_GetMouseState SDL_GetMouseState_REAL
#define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL
#define SDL_GetNumAllocations SDL_GetNumAllocations_REAL
@@ -405,7 +405,7 @@
#define SDL_GetRGB SDL_GetRGB_REAL
#define SDL_GetRGBA SDL_GetRGBA_REAL
#define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL
#define SDL_GetRealGamepadTypeFromID SDL_GetRealGamepadTypeFromID_REAL
#define SDL_GetRealGamepadTypeForID SDL_GetRealGamepadTypeForID_REAL
#define SDL_GetRectAndLineIntersection SDL_GetRectAndLineIntersection_REAL
#define SDL_GetRectAndLineIntersectionFloat SDL_GetRectAndLineIntersectionFloat_REAL
#define SDL_GetRectEnclosingPoints SDL_GetRectEnclosingPoints_REAL
@@ -446,12 +446,12 @@
#define SDL_GetSensorFromID SDL_GetSensorFromID_REAL
#define SDL_GetSensorID SDL_GetSensorID_REAL
#define SDL_GetSensorName SDL_GetSensorName_REAL
#define SDL_GetSensorNameFromID SDL_GetSensorNameFromID_REAL
#define SDL_GetSensorNameForID SDL_GetSensorNameForID_REAL
#define SDL_GetSensorNonPortableType SDL_GetSensorNonPortableType_REAL
#define SDL_GetSensorNonPortableTypeFromID SDL_GetSensorNonPortableTypeFromID_REAL
#define SDL_GetSensorNonPortableTypeForID SDL_GetSensorNonPortableTypeForID_REAL
#define SDL_GetSensorProperties SDL_GetSensorProperties_REAL
#define SDL_GetSensorType SDL_GetSensorType_REAL
#define SDL_GetSensorTypeFromID SDL_GetSensorTypeFromID_REAL
#define SDL_GetSensorTypeForID SDL_GetSensorTypeForID_REAL
#define SDL_GetSensors SDL_GetSensors_REAL
#define SDL_GetSilenceValueForFormat SDL_GetSilenceValueForFormat_REAL
#define SDL_GetStorageFileSize SDL_GetStorageFileSize_REAL

View File

@@ -287,24 +287,24 @@ SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetGamepadConnectionState,(SDL_G
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadFirmwareVersion,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromPlayerIndex,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetGamepadGUIDFromID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetGamepadGUIDForID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadID,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetGamepadJoystick,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_JoystickGUID a),(a),return)
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingFromID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(char**,SDL_GetGamepadMappings,(int *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadNameFromID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadNameForID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPathFromID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPathForID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndexFromID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndexForID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetGamepadPowerInfo,(SDL_Gamepad *a, int *b),(a,b),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProduct,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductFromID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductForID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersion,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersionFromID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersionForID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGamepadProperties,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetGamepadSensorData,(SDL_Gamepad *a, SDL_SensorType b, float *c, int d),(a,b,c,d),return)
SDL_DYNAPI_PROC(float,SDL_GetGamepadSensorDataRate,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
@@ -315,10 +315,10 @@ SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForButton,(SDL_GamepadButton a),
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForType,(SDL_GamepadType a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetGamepadTouchpadFinger,(SDL_Gamepad *a, int b, int c, Uint8 *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return)
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadType,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeFromID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeForID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeFromString,(const char *a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendor,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendorFromID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendorForID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetGamepads,(int *a),(a),return)
SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetGlobalMouseState,(float *a, float *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGlobalProperties,(void),(),return)
@@ -328,7 +328,7 @@ SDL_DYNAPI_PROC(Uint32,SDL_GetHapticFeatures,(SDL_Haptic *a),(a),return)
SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromID,(SDL_HapticID a),(a),return)
SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticID,(SDL_Haptic *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetHapticName,(SDL_Haptic *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetHapticNameFromID,(SDL_HapticID a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetHapticNameForID,(SDL_HapticID a),(a),return)
SDL_DYNAPI_PROC(SDL_HapticID*,SDL_GetHaptics,(int *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetHint,(const char *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetHintBoolean,(const char *a, SDL_bool b),(a,b),return)
@@ -344,35 +344,35 @@ SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickFirmwareVersion,(SDL_Joystick *a),(a),retu
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromPlayerIndex,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUID,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDFromID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDForID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDFromString,(const char *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_GetJoystickGUIDInfo,(SDL_JoystickGUID a, Uint16 *b, Uint16 *c, Uint16 *d, Uint16 *e),(a,b,c,d,e),)
SDL_DYNAPI_PROC(int,SDL_GetJoystickGUIDString,(SDL_JoystickGUID a, char *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(Uint8,SDL_GetJoystickHat,(SDL_Joystick *a, int b),(a,b),return)
SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetJoystickID,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickName,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickNameFromID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickNameForID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPath,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPathFromID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPathForID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndex,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndexFromID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndexForID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetJoystickPowerInfo,(SDL_Joystick *a, int *b),(a,b),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProduct,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductFromID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductForID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersion,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersionFromID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersionForID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetJoystickProperties,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickSerial,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickType,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickTypeFromID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickTypeForID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendor,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendorFromID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendorForID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetJoysticks,(int *a),(a),return)
SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromName,(const char *a),(a),return)
SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a, SDL_Keymod b),(a,b),return)
SDL_DYNAPI_PROC(const char*,SDL_GetKeyName,(SDL_Keycode a),(a),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return)
SDL_DYNAPI_PROC(const char*,SDL_GetKeyboardNameFromID,(SDL_KeyboardID a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetKeyboardNameForID,(SDL_KeyboardID a),(a),return)
SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return)
SDL_DYNAPI_PROC(SDL_KeyboardID*,SDL_GetKeyboards,(int *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),)
@@ -384,7 +384,7 @@ SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func
SDL_DYNAPI_PROC(SDL_MouseID*,SDL_GetMice,(int *a),(a),return)
SDL_DYNAPI_PROC(SDL_Keymod,SDL_GetModState,(void),(),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return)
SDL_DYNAPI_PROC(const char*,SDL_GetMouseNameFromID,(SDL_MouseID a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetMouseNameForID,(SDL_MouseID a),(a),return)
SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetMouseState,(float *a, float *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetNaturalDisplayOrientation,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetNumAllocations,(void),(),return)
@@ -425,7 +425,7 @@ SDL_DYNAPI_PROC(SDL_PropertyType,SDL_GetPropertyType,(SDL_PropertiesID a, const
SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),)
SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),)
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadType,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadTypeFromID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadTypeForID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersection,(const SDL_Rect *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersectionFloat,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectEnclosingPoints,(const SDL_Point *a, int b, const SDL_Rect *c, SDL_Rect *d),(a,b,c,d),return)
@@ -466,12 +466,12 @@ SDL_DYNAPI_PROC(int,SDL_GetSensorData,(SDL_Sensor *a, float *b, int c),(a,b,c),r
SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromID,(SDL_SensorID a),(a),return)
SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorID,(SDL_Sensor *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetSensorName,(SDL_Sensor *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetSensorNameFromID,(SDL_SensorID a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetSensorNameForID,(SDL_SensorID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableType,(SDL_Sensor *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableTypeFromID,(SDL_SensorID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableTypeForID,(SDL_SensorID a),(a),return)
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSensorProperties,(SDL_Sensor *a),(a),return)
SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorType,(SDL_Sensor *a),(a),return)
SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorTypeFromID,(SDL_SensorID a),(a),return)
SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorTypeForID,(SDL_SensorID a),(a),return)
SDL_DYNAPI_PROC(SDL_SensorID*,SDL_GetSensors,(int *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetSilenceValueForFormat,(SDL_AudioFormat a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetStorageFileSize,(SDL_Storage *a, const char *b, Uint64 *c),(a,b,c),return)