mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-04-28 18:24:22 +00:00
Renamed *FromID() to *ForID()
While it makes sense to get an object pointer from an object ID, you want to get object attributes for an ID, otherwise e.g. GetNameFromID() sounds like it's a name ID, not an object ID. This is also consistent with the function naming convention in SDL2.
This commit is contained in:
@@ -242,24 +242,24 @@ SDL3_0.0.0 {
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SDL_GetGamepadFirmwareVersion;
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SDL_GetGamepadFromID;
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SDL_GetGamepadFromPlayerIndex;
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SDL_GetGamepadGUIDFromID;
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SDL_GetGamepadGUIDForID;
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SDL_GetGamepadID;
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SDL_GetGamepadJoystick;
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SDL_GetGamepadMapping;
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SDL_GetGamepadMappingForGUID;
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SDL_GetGamepadMappingFromID;
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SDL_GetGamepadMappingForID;
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SDL_GetGamepadMappings;
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SDL_GetGamepadName;
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SDL_GetGamepadNameFromID;
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SDL_GetGamepadNameForID;
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SDL_GetGamepadPath;
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SDL_GetGamepadPathFromID;
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SDL_GetGamepadPathForID;
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SDL_GetGamepadPlayerIndex;
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SDL_GetGamepadPlayerIndexFromID;
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SDL_GetGamepadPlayerIndexForID;
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SDL_GetGamepadPowerInfo;
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SDL_GetGamepadProduct;
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SDL_GetGamepadProductFromID;
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SDL_GetGamepadProductForID;
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SDL_GetGamepadProductVersion;
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SDL_GetGamepadProductVersionFromID;
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SDL_GetGamepadProductVersionForID;
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SDL_GetGamepadProperties;
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SDL_GetGamepadSensorData;
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SDL_GetGamepadSensorDataRate;
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@@ -270,10 +270,10 @@ SDL3_0.0.0 {
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SDL_GetGamepadStringForType;
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SDL_GetGamepadTouchpadFinger;
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SDL_GetGamepadType;
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SDL_GetGamepadTypeFromID;
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SDL_GetGamepadTypeForID;
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SDL_GetGamepadTypeFromString;
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SDL_GetGamepadVendor;
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SDL_GetGamepadVendorFromID;
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SDL_GetGamepadVendorForID;
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SDL_GetGamepads;
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SDL_GetGlobalMouseState;
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SDL_GetGlobalProperties;
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@@ -283,7 +283,7 @@ SDL3_0.0.0 {
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SDL_GetHapticFromID;
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SDL_GetHapticID;
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SDL_GetHapticName;
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SDL_GetHapticNameFromID;
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SDL_GetHapticNameForID;
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SDL_GetHaptics;
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SDL_GetHint;
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SDL_GetHintBoolean;
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@@ -299,35 +299,35 @@ SDL3_0.0.0 {
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SDL_GetJoystickFromID;
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SDL_GetJoystickFromPlayerIndex;
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SDL_GetJoystickGUID;
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SDL_GetJoystickGUIDFromID;
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SDL_GetJoystickGUIDForID;
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SDL_GetJoystickGUIDFromString;
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SDL_GetJoystickGUIDInfo;
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SDL_GetJoystickGUIDString;
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SDL_GetJoystickHat;
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SDL_GetJoystickID;
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SDL_GetJoystickName;
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SDL_GetJoystickNameFromID;
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SDL_GetJoystickNameForID;
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SDL_GetJoystickPath;
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SDL_GetJoystickPathFromID;
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SDL_GetJoystickPathForID;
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SDL_GetJoystickPlayerIndex;
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SDL_GetJoystickPlayerIndexFromID;
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SDL_GetJoystickPlayerIndexForID;
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SDL_GetJoystickPowerInfo;
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SDL_GetJoystickProduct;
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SDL_GetJoystickProductFromID;
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SDL_GetJoystickProductForID;
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SDL_GetJoystickProductVersion;
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SDL_GetJoystickProductVersionFromID;
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SDL_GetJoystickProductVersionForID;
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SDL_GetJoystickProperties;
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SDL_GetJoystickSerial;
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SDL_GetJoystickType;
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SDL_GetJoystickTypeFromID;
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SDL_GetJoystickTypeForID;
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SDL_GetJoystickVendor;
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SDL_GetJoystickVendorFromID;
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SDL_GetJoystickVendorForID;
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SDL_GetJoysticks;
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SDL_GetKeyFromName;
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SDL_GetKeyFromScancode;
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SDL_GetKeyName;
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SDL_GetKeyboardFocus;
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SDL_GetKeyboardNameFromID;
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SDL_GetKeyboardNameForID;
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SDL_GetKeyboardState;
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SDL_GetKeyboards;
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SDL_GetLogOutputFunction;
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@@ -339,7 +339,7 @@ SDL3_0.0.0 {
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SDL_GetMice;
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SDL_GetModState;
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SDL_GetMouseFocus;
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SDL_GetMouseNameFromID;
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SDL_GetMouseNameForID;
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SDL_GetMouseState;
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SDL_GetNaturalDisplayOrientation;
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SDL_GetNumAllocations;
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@@ -380,7 +380,7 @@ SDL3_0.0.0 {
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SDL_GetRGB;
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SDL_GetRGBA;
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SDL_GetRealGamepadType;
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SDL_GetRealGamepadTypeFromID;
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SDL_GetRealGamepadTypeForID;
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SDL_GetRectAndLineIntersection;
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SDL_GetRectAndLineIntersectionFloat;
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SDL_GetRectEnclosingPoints;
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@@ -421,12 +421,12 @@ SDL3_0.0.0 {
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SDL_GetSensorFromID;
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SDL_GetSensorID;
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SDL_GetSensorName;
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SDL_GetSensorNameFromID;
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SDL_GetSensorNameForID;
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SDL_GetSensorNonPortableType;
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SDL_GetSensorNonPortableTypeFromID;
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SDL_GetSensorNonPortableTypeForID;
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SDL_GetSensorProperties;
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SDL_GetSensorType;
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SDL_GetSensorTypeFromID;
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SDL_GetSensorTypeForID;
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SDL_GetSensors;
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SDL_GetSilenceValueForFormat;
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SDL_GetStorageFileSize;
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@@ -267,24 +267,24 @@
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#define SDL_GetGamepadFirmwareVersion SDL_GetGamepadFirmwareVersion_REAL
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#define SDL_GetGamepadFromID SDL_GetGamepadFromID_REAL
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#define SDL_GetGamepadFromPlayerIndex SDL_GetGamepadFromPlayerIndex_REAL
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#define SDL_GetGamepadGUIDFromID SDL_GetGamepadGUIDFromID_REAL
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#define SDL_GetGamepadGUIDForID SDL_GetGamepadGUIDForID_REAL
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#define SDL_GetGamepadID SDL_GetGamepadID_REAL
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#define SDL_GetGamepadJoystick SDL_GetGamepadJoystick_REAL
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#define SDL_GetGamepadMapping SDL_GetGamepadMapping_REAL
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#define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL
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#define SDL_GetGamepadMappingFromID SDL_GetGamepadMappingFromID_REAL
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#define SDL_GetGamepadMappingForID SDL_GetGamepadMappingForID_REAL
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#define SDL_GetGamepadMappings SDL_GetGamepadMappings_REAL
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#define SDL_GetGamepadName SDL_GetGamepadName_REAL
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#define SDL_GetGamepadNameFromID SDL_GetGamepadNameFromID_REAL
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#define SDL_GetGamepadNameForID SDL_GetGamepadNameForID_REAL
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#define SDL_GetGamepadPath SDL_GetGamepadPath_REAL
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#define SDL_GetGamepadPathFromID SDL_GetGamepadPathFromID_REAL
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#define SDL_GetGamepadPathForID SDL_GetGamepadPathForID_REAL
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#define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL
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#define SDL_GetGamepadPlayerIndexFromID SDL_GetGamepadPlayerIndexFromID_REAL
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#define SDL_GetGamepadPlayerIndexForID SDL_GetGamepadPlayerIndexForID_REAL
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#define SDL_GetGamepadPowerInfo SDL_GetGamepadPowerInfo_REAL
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#define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL
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#define SDL_GetGamepadProductFromID SDL_GetGamepadProductFromID_REAL
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#define SDL_GetGamepadProductForID SDL_GetGamepadProductForID_REAL
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#define SDL_GetGamepadProductVersion SDL_GetGamepadProductVersion_REAL
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#define SDL_GetGamepadProductVersionFromID SDL_GetGamepadProductVersionFromID_REAL
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#define SDL_GetGamepadProductVersionForID SDL_GetGamepadProductVersionForID_REAL
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#define SDL_GetGamepadProperties SDL_GetGamepadProperties_REAL
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#define SDL_GetGamepadSensorData SDL_GetGamepadSensorData_REAL
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#define SDL_GetGamepadSensorDataRate SDL_GetGamepadSensorDataRate_REAL
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@@ -295,10 +295,10 @@
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#define SDL_GetGamepadStringForType SDL_GetGamepadStringForType_REAL
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#define SDL_GetGamepadTouchpadFinger SDL_GetGamepadTouchpadFinger_REAL
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#define SDL_GetGamepadType SDL_GetGamepadType_REAL
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#define SDL_GetGamepadTypeFromID SDL_GetGamepadTypeFromID_REAL
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#define SDL_GetGamepadTypeForID SDL_GetGamepadTypeForID_REAL
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#define SDL_GetGamepadTypeFromString SDL_GetGamepadTypeFromString_REAL
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#define SDL_GetGamepadVendor SDL_GetGamepadVendor_REAL
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#define SDL_GetGamepadVendorFromID SDL_GetGamepadVendorFromID_REAL
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#define SDL_GetGamepadVendorForID SDL_GetGamepadVendorForID_REAL
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#define SDL_GetGamepads SDL_GetGamepads_REAL
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#define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL
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#define SDL_GetGlobalProperties SDL_GetGlobalProperties_REAL
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@@ -308,7 +308,7 @@
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#define SDL_GetHapticFromID SDL_GetHapticFromID_REAL
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#define SDL_GetHapticID SDL_GetHapticID_REAL
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#define SDL_GetHapticName SDL_GetHapticName_REAL
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#define SDL_GetHapticNameFromID SDL_GetHapticNameFromID_REAL
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#define SDL_GetHapticNameForID SDL_GetHapticNameForID_REAL
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#define SDL_GetHaptics SDL_GetHaptics_REAL
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#define SDL_GetHint SDL_GetHint_REAL
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#define SDL_GetHintBoolean SDL_GetHintBoolean_REAL
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@@ -324,35 +324,35 @@
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#define SDL_GetJoystickFromID SDL_GetJoystickFromID_REAL
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#define SDL_GetJoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex_REAL
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#define SDL_GetJoystickGUID SDL_GetJoystickGUID_REAL
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#define SDL_GetJoystickGUIDFromID SDL_GetJoystickGUIDFromID_REAL
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#define SDL_GetJoystickGUIDForID SDL_GetJoystickGUIDForID_REAL
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#define SDL_GetJoystickGUIDFromString SDL_GetJoystickGUIDFromString_REAL
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#define SDL_GetJoystickGUIDInfo SDL_GetJoystickGUIDInfo_REAL
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#define SDL_GetJoystickGUIDString SDL_GetJoystickGUIDString_REAL
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#define SDL_GetJoystickHat SDL_GetJoystickHat_REAL
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#define SDL_GetJoystickID SDL_GetJoystickID_REAL
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#define SDL_GetJoystickName SDL_GetJoystickName_REAL
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#define SDL_GetJoystickNameFromID SDL_GetJoystickNameFromID_REAL
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#define SDL_GetJoystickNameForID SDL_GetJoystickNameForID_REAL
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#define SDL_GetJoystickPath SDL_GetJoystickPath_REAL
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#define SDL_GetJoystickPathFromID SDL_GetJoystickPathFromID_REAL
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#define SDL_GetJoystickPathForID SDL_GetJoystickPathForID_REAL
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#define SDL_GetJoystickPlayerIndex SDL_GetJoystickPlayerIndex_REAL
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#define SDL_GetJoystickPlayerIndexFromID SDL_GetJoystickPlayerIndexFromID_REAL
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#define SDL_GetJoystickPlayerIndexForID SDL_GetJoystickPlayerIndexForID_REAL
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#define SDL_GetJoystickPowerInfo SDL_GetJoystickPowerInfo_REAL
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#define SDL_GetJoystickProduct SDL_GetJoystickProduct_REAL
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#define SDL_GetJoystickProductFromID SDL_GetJoystickProductFromID_REAL
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#define SDL_GetJoystickProductForID SDL_GetJoystickProductForID_REAL
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#define SDL_GetJoystickProductVersion SDL_GetJoystickProductVersion_REAL
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#define SDL_GetJoystickProductVersionFromID SDL_GetJoystickProductVersionFromID_REAL
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#define SDL_GetJoystickProductVersionForID SDL_GetJoystickProductVersionForID_REAL
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#define SDL_GetJoystickProperties SDL_GetJoystickProperties_REAL
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#define SDL_GetJoystickSerial SDL_GetJoystickSerial_REAL
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#define SDL_GetJoystickType SDL_GetJoystickType_REAL
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#define SDL_GetJoystickTypeFromID SDL_GetJoystickTypeFromID_REAL
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#define SDL_GetJoystickTypeForID SDL_GetJoystickTypeForID_REAL
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#define SDL_GetJoystickVendor SDL_GetJoystickVendor_REAL
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#define SDL_GetJoystickVendorFromID SDL_GetJoystickVendorFromID_REAL
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#define SDL_GetJoystickVendorForID SDL_GetJoystickVendorForID_REAL
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#define SDL_GetJoysticks SDL_GetJoysticks_REAL
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#define SDL_GetKeyFromName SDL_GetKeyFromName_REAL
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#define SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL
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#define SDL_GetKeyName SDL_GetKeyName_REAL
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#define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL
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#define SDL_GetKeyboardNameFromID SDL_GetKeyboardNameFromID_REAL
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#define SDL_GetKeyboardNameForID SDL_GetKeyboardNameForID_REAL
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#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL
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#define SDL_GetKeyboards SDL_GetKeyboards_REAL
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#define SDL_GetLogOutputFunction SDL_GetLogOutputFunction_REAL
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@@ -364,7 +364,7 @@
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#define SDL_GetMice SDL_GetMice_REAL
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#define SDL_GetModState SDL_GetModState_REAL
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#define SDL_GetMouseFocus SDL_GetMouseFocus_REAL
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#define SDL_GetMouseNameFromID SDL_GetMouseNameFromID_REAL
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#define SDL_GetMouseNameForID SDL_GetMouseNameForID_REAL
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#define SDL_GetMouseState SDL_GetMouseState_REAL
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#define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL
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#define SDL_GetNumAllocations SDL_GetNumAllocations_REAL
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@@ -405,7 +405,7 @@
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#define SDL_GetRGB SDL_GetRGB_REAL
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#define SDL_GetRGBA SDL_GetRGBA_REAL
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#define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL
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#define SDL_GetRealGamepadTypeFromID SDL_GetRealGamepadTypeFromID_REAL
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#define SDL_GetRealGamepadTypeForID SDL_GetRealGamepadTypeForID_REAL
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#define SDL_GetRectAndLineIntersection SDL_GetRectAndLineIntersection_REAL
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#define SDL_GetRectAndLineIntersectionFloat SDL_GetRectAndLineIntersectionFloat_REAL
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#define SDL_GetRectEnclosingPoints SDL_GetRectEnclosingPoints_REAL
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@@ -446,12 +446,12 @@
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#define SDL_GetSensorFromID SDL_GetSensorFromID_REAL
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#define SDL_GetSensorID SDL_GetSensorID_REAL
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#define SDL_GetSensorName SDL_GetSensorName_REAL
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#define SDL_GetSensorNameFromID SDL_GetSensorNameFromID_REAL
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#define SDL_GetSensorNameForID SDL_GetSensorNameForID_REAL
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#define SDL_GetSensorNonPortableType SDL_GetSensorNonPortableType_REAL
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#define SDL_GetSensorNonPortableTypeFromID SDL_GetSensorNonPortableTypeFromID_REAL
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#define SDL_GetSensorNonPortableTypeForID SDL_GetSensorNonPortableTypeForID_REAL
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#define SDL_GetSensorProperties SDL_GetSensorProperties_REAL
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#define SDL_GetSensorType SDL_GetSensorType_REAL
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#define SDL_GetSensorTypeFromID SDL_GetSensorTypeFromID_REAL
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#define SDL_GetSensorTypeForID SDL_GetSensorTypeForID_REAL
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#define SDL_GetSensors SDL_GetSensors_REAL
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#define SDL_GetSilenceValueForFormat SDL_GetSilenceValueForFormat_REAL
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#define SDL_GetStorageFileSize SDL_GetStorageFileSize_REAL
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@@ -287,24 +287,24 @@ SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetGamepadConnectionState,(SDL_G
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SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadFirmwareVersion,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromPlayerIndex,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetGamepadGUIDFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetGamepadGUIDForID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadID,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetGamepadJoystick,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_JoystickGUID a),(a),return)
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SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(char**,SDL_GetGamepadMappings,(int *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadNameFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadNameForID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPathFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPathForID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndexFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndexForID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetGamepadPowerInfo,(SDL_Gamepad *a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProduct,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductForID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersion,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersionFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersionForID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGamepadProperties,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetGamepadSensorData,(SDL_Gamepad *a, SDL_SensorType b, float *c, int d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(float,SDL_GetGamepadSensorDataRate,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
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@@ -315,10 +315,10 @@ SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForButton,(SDL_GamepadButton a),
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForType,(SDL_GamepadType a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetGamepadTouchpadFinger,(SDL_Gamepad *a, int b, int c, Uint8 *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return)
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SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadType,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeForID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeFromString,(const char *a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendor,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendorFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendorForID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetGamepads,(int *a),(a),return)
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SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetGlobalMouseState,(float *a, float *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGlobalProperties,(void),(),return)
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@@ -328,7 +328,7 @@ SDL_DYNAPI_PROC(Uint32,SDL_GetHapticFeatures,(SDL_Haptic *a),(a),return)
|
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SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromID,(SDL_HapticID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticID,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetHapticName,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetHapticNameFromID,(SDL_HapticID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetHapticNameForID,(SDL_HapticID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_HapticID*,SDL_GetHaptics,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetHint,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetHintBoolean,(const char *a, SDL_bool b),(a,b),return)
|
||||
@@ -344,35 +344,35 @@ SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickFirmwareVersion,(SDL_Joystick *a),(a),retu
|
||||
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromPlayerIndex,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUID,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDFromString,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_GetJoystickGUIDInfo,(SDL_JoystickGUID a, Uint16 *b, Uint16 *c, Uint16 *d, Uint16 *e),(a,b,c,d,e),)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetJoystickGUIDString,(SDL_JoystickGUID a, char *b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(Uint8,SDL_GetJoystickHat,(SDL_Joystick *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetJoystickID,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickName,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickNameFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickNameForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPath,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPathFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPathForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndex,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndexFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndexForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetJoystickPowerInfo,(SDL_Joystick *a, int *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProduct,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersion,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersionFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersionForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetJoystickProperties,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetJoystickSerial,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickType,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickTypeFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickTypeForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendor,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendorFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendorForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetJoysticks,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromName,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a, SDL_Keymod b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetKeyName,(SDL_Keycode a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetKeyboardNameFromID,(SDL_KeyboardID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetKeyboardNameForID,(SDL_KeyboardID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_KeyboardID*,SDL_GetKeyboards,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),)
|
||||
@@ -384,7 +384,7 @@ SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func
|
||||
SDL_DYNAPI_PROC(SDL_MouseID*,SDL_GetMice,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Keymod,SDL_GetModState,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetMouseNameFromID,(SDL_MouseID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetMouseNameForID,(SDL_MouseID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetMouseState,(float *a, float *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetNaturalDisplayOrientation,(SDL_DisplayID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumAllocations,(void),(),return)
|
||||
@@ -425,7 +425,7 @@ SDL_DYNAPI_PROC(SDL_PropertyType,SDL_GetPropertyType,(SDL_PropertiesID a, const
|
||||
SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),)
|
||||
SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadType,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadTypeFromID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadTypeForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersection,(const SDL_Rect *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersectionFloat,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectEnclosingPoints,(const SDL_Point *a, int b, const SDL_Rect *c, SDL_Rect *d),(a,b,c,d),return)
|
||||
@@ -466,12 +466,12 @@ SDL_DYNAPI_PROC(int,SDL_GetSensorData,(SDL_Sensor *a, float *b, int c),(a,b,c),r
|
||||
SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromID,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorID,(SDL_Sensor *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetSensorName,(SDL_Sensor *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetSensorNameFromID,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetSensorNameForID,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableType,(SDL_Sensor *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableTypeFromID,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableTypeForID,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSensorProperties,(SDL_Sensor *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorType,(SDL_Sensor *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorTypeFromID,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorTypeForID,(SDL_SensorID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_SensorID*,SDL_GetSensors,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetSilenceValueForFormat,(SDL_AudioFormat a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetStorageFileSize,(SDL_Storage *a, const char *b, Uint64 *c),(a,b,c),return)
|
||||
|
||||
Reference in New Issue
Block a user