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GPU: Fix D3D12 tearing query
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@@ -733,7 +733,7 @@ struct D3D12Renderer
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SDL_SharedObject *dxgidebug_dll;
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#endif
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ID3D12Debug *d3d12Debug;
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bool supportsTearing;
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BOOL supportsTearing;
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SDL_SharedObject *d3d12_dll;
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ID3D12Device *device;
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PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignature_func;
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