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Fix warning for Android NDK compiler: "function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]"
https://stackoverflow.com/questions/42125/warning-error-function-declaration-isnt-a-prototype In C int foo() and int foo(void) are different functions. int foo() accepts an arbitrary number of arguments, while int foo(void) accepts 0 arguments. In C++ they mean the same thing.
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@@ -26,7 +26,7 @@
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/* Direct3D matrix math functions */
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Float4X4 MatrixIdentity()
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Float4X4 MatrixIdentity(void)
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{
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Float4X4 m;
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SDL_zero(m);
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@@ -808,7 +808,7 @@ done:
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
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static DXGI_MODE_ROTATION D3D11_GetCurrentRotation()
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static DXGI_MODE_ROTATION D3D11_GetCurrentRotation(void)
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{
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/* FIXME */
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return DXGI_MODE_ROTATION_IDENTITY;
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@@ -1200,7 +1200,7 @@ done:
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return result;
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}
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static DXGI_MODE_ROTATION D3D12_GetCurrentRotation()
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static DXGI_MODE_ROTATION D3D12_GetCurrentRotation(void)
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{
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/* FIXME */
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return DXGI_MODE_ROTATION_IDENTITY;
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@@ -60,7 +60,7 @@ typedef struct
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static int vsync_sema_id = 0;
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/* PRIVATE METHODS */
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static int vsync_handler()
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static int vsync_handler(void)
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{
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iSignalSema(vsync_sema_id);
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@@ -1639,7 +1639,7 @@ static SDL_bool VULKAN_InstanceExtensionFound(VULKAN_RenderData *rendererData, c
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return SDL_FALSE;
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}
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static SDL_bool VULKAN_ValidationLayersFound()
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static SDL_bool VULKAN_ValidationLayersFound(void)
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{
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uint32_t instanceLayerCount = 0;
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uint32_t i;
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