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Remove SDL_{Set,Get}SurfaceScale().
Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732)
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@@ -963,8 +963,6 @@ SDL3_0.0.0 {
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SDL_strnstr;
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SDL_wcsnstr;
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SDL_SyncWindow;
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SDL_SetSurfaceScaleMode;
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SDL_GetSurfaceScaleMode;
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SDL_GetGamepadSteamHandle;
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# extra symbols go here (don't modify this line)
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local: *;
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