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Updated dynamic API table.
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@@ -603,3 +603,5 @@
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#define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL
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#define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL
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#define SDL_SetWindowInputFocus SDL_SetWindowInputFocus_REAL
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#define SDL_SetWindowInputFocus SDL_SetWindowInputFocus_REAL
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#define SDL_SetWindowModalFor SDL_SetWindowModalFor_REAL
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#define SDL_SetWindowModalFor SDL_SetWindowModalFor_REAL
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#define SDL_RenderSetIntegerScale SDL_RenderSetIntegerScale_REAL
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#define SDL_RenderGetIntegerScale SDL_RenderGetIntegerScale_REAL
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@@ -637,3 +637,5 @@ SDL_DYNAPI_PROC(int,SDL_SetWindowOpacity,(SDL_Window *a, float b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetWindowOpacity,(SDL_Window *a, float *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetWindowOpacity,(SDL_Window *a, float *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_SetWindowInputFocus,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SetWindowInputFocus,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SetWindowModalFor,(SDL_Window *a, SDL_Window *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_SetWindowModalFor,(SDL_Window *a, SDL_Window *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_RenderSetIntegerScale,(SDL_Renderer *a, SDL_bool b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_RenderGetIntegerScale,(SDL_Renderer *a),(a),return)
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