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audio: Added SDL_PutAudioStreamDataNoCopy.
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@@ -1253,6 +1253,7 @@ SDL3_0.0.0 {
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SDL_PutAudioStreamPlanarData;
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SDL_SetAudioIterationCallbacks;
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SDL_GetEventDescription;
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SDL_PutAudioStreamDataNoCopy;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@@ -1278,3 +1278,4 @@
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#define SDL_PutAudioStreamPlanarData SDL_PutAudioStreamPlanarData_REAL
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#define SDL_SetAudioIterationCallbacks SDL_SetAudioIterationCallbacks_REAL
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#define SDL_GetEventDescription SDL_GetEventDescription_REAL
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#define SDL_PutAudioStreamDataNoCopy SDL_PutAudioStreamDataNoCopy_REAL
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@@ -1286,3 +1286,4 @@ SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateGPURenderer,(SDL_Window *a,SDL_GPUShader
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SDL_DYNAPI_PROC(bool,SDL_PutAudioStreamPlanarData,(SDL_AudioStream *a,const void * const*b,int c,int d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(bool,SDL_SetAudioIterationCallbacks,(SDL_AudioDeviceID a,SDL_AudioIterationCallback b,SDL_AudioIterationCallback c,void *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_GetEventDescription,(const SDL_Event *a,char *b,int c),(a,b,c),return)
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SDL_DYNAPI_PROC(bool,SDL_PutAudioStreamDataNoCopy,(SDL_AudioStream *a,const void *b,int c,SDL_AudioStreamDataCompleteCallback d,void *e),(a,b,c,d,e),return)
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