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Don't automatically free temporary memory, let the application call SDL_FreeTemporaryMemory() when it's ready.
Also mark up all functions that return temporary memory with SDL_DECLSPEC_TEMP, to help people implementing language bindings. Fixes https://github.com/libsdl-org/SDL/issues/10378
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@@ -130,6 +130,7 @@ SDL3_0.0.0 {
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SDL_FlushEvent;
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SDL_FlushEvents;
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SDL_FlushRenderer;
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SDL_FreeTemporaryMemory;
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SDL_GDKSuspendComplete;
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SDL_GL_CreateContext;
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SDL_GL_DestroyContext;
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@@ -155,6 +155,7 @@
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#define SDL_FlushEvent SDL_FlushEvent_REAL
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#define SDL_FlushEvents SDL_FlushEvents_REAL
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#define SDL_FlushRenderer SDL_FlushRenderer_REAL
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#define SDL_FreeTemporaryMemory SDL_FreeTemporaryMemory_REAL
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#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
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#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL
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#define SDL_GL_DestroyContext SDL_GL_DestroyContext_REAL
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@@ -175,6 +175,7 @@ SDL_DYNAPI_PROC(int,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),)
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SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),)
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SDL_DYNAPI_PROC(int,SDL_FlushRenderer,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_FreeTemporaryMemory,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),)
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SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GL_DestroyContext,(SDL_GLContext a),(a),return)
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@@ -197,6 +197,7 @@ def main():
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func_ret = func_ret.replace('extern', ' ')
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func_ret = func_ret.replace('SDLCALL', ' ')
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func_ret = func_ret.replace('SDL_DECLSPEC', ' ')
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func_ret = func_ret.replace('SDL_DECLSPEC_TEMP', ' ')
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# Remove trailing spaces in front of '*'
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tmp = ""
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while func_ret != tmp:
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