mirror of
https://github.com/libsdl-org/SDL.git
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wikiheaders: bridge wiki Category docs to the headers!
Did an initial cleanup on the headers and wrote a few pieces of documentation, but this needs more work to fill out the documentation.
This commit is contained in:
@@ -20,9 +20,39 @@
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*/
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/**
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* \file SDL_assert.h
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* # CategoryAssert
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*
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* Header file for assertion SDL API functions
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* A helpful assertion macro!
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*
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* SDL assertions operate like your usual `assert` macro, but with some added
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* features:
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*
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* - It uses a trick with the `sizeof` operator, so disabled assertions
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* vaporize out of the compiled code, but variables only referenced in the
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* assertion won't trigger compiler warnings about being unused.
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* - It is safe to use with a dangling-else: `if (x) SDL_assert(y); else
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* do_something();`
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* - It works the same everywhere, instead of counting on various platforms'
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* compiler and C runtime to behave.
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* - It provides multiple levels of assertion (SDL_assert, SDL_assert_release,
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* SDL_assert_paranoid) instead of a single all-or-nothing option.
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* - It offers a variety of responses when an assertion fails (retry, trigger
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* the debugger, abort the program, ignore the failure once, ignore it for
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* the rest of the program's run).
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* - It tries to show the user a dialog by default, if possible, but the app
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* can provide a callback to handle assertion failures however they like.
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* - It lets failed assertions be retried. Perhaps you had a network failure
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* and just want to retry the test after plugging your network cable back
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* in? You can.
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* - It lets the user ignore an assertion failure, if there's a harmless
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* problem that one can continue past.
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* - It lets the user mark an assertion as ignored for the rest of the
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* program's run; if there's a harmless problem that keeps popping up.
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* - It provides statistics and data on all failed assertions to the app.
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* - It allows the default assertion handler to be controlled with environment
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* variables, in case an automated script needs to control it.
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*
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* To use it: do a debug build and just sprinkle around tests check your code!
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*/
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#ifndef SDL_assert_h_
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@@ -20,31 +20,29 @@
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*/
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/**
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* \file SDL_atomic.h
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* # CategoryAtomic
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*
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* Atomic operations.
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*
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* IMPORTANT:
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* If you are not an expert in concurrent lockless programming, you should
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* not be using any functions in this file. You should be protecting your
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* data structures with full mutexes instead.
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* IMPORTANT: If you are not an expert in concurrent lockless programming, you
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* should not be using any functions in this file. You should be protecting
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* your data structures with full mutexes instead.
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*
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* Seriously, here be dragons!
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* ^^^^^^^^^^^^^^^^^^^^^^^^^^^
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* ***Seriously, here be dragons!***
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*
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* You can find out a little more about lockless programming and the
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* subtle issues that can arise here:
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* You can find out a little more about lockless programming and the subtle
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* issues that can arise here:
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* https://learn.microsoft.com/en-us/windows/win32/dxtecharts/lockless-programming
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*
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* There's also lots of good information here:
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* http://www.1024cores.net/home/lock-free-algorithms
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* http://preshing.com/
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*
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* These operations may or may not actually be implemented using
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* processor specific atomic operations. When possible they are
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* implemented as true processor specific atomic operations. When that
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* is not possible the are implemented using locks that *do* use the
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* available atomic operations.
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* - https://www.1024cores.net/home/lock-free-algorithms
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* - https://preshing.com/
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*
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* These operations may or may not actually be implemented using processor
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* specific atomic operations. When possible they are implemented as true
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* processor specific atomic operations. When that is not possible the are
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* implemented using locks that *do* use the available atomic operations.
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*
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* All of the atomic operations that modify memory are full memory barriers.
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*/
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@@ -20,11 +20,43 @@
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*/
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/**
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* \file SDL_audio.h
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* # CategoryAudio
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*
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* Audio functionality for the SDL library.
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* Audio functionality for the SDL library.
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*
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* All audio in SDL3 revolves around SDL_AudioStream. Whether you want to play
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* or record audio, convert it, stream it, buffer it, or mix it, you're going
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* to be passing it through an audio stream.
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*
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* Audio streams are quite flexible; they can accept any amount of data at a
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* time, in any supported format, and output it as needed in any other format,
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* even if the data format changes on either side halfway through.
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*
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* An app opens an audio device and binds any number of audio streams to it,
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* feeding more data to it as available. When the devices needs more data, it
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* will pull it from all bound streams and mix them together for playback.
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*
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* Audio streams can also use an app-provided callback to supply data
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* on-demand, which maps pretty closely to the SDL2 audio model.
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*
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* SDL also provides a simple .WAV loader in SDL_LoadWAV (and SDL_LoadWAV_IO
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* if you aren't reading from a file) as a basic means to load sound data into
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* your program.
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*
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* For multi-channel audio, the default SDL channel mapping is:
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*
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* ```
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* 2: FL FR (stereo)
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* 3: FL FR LFE (2.1 surround)
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* 4: FL FR BL BR (quad)
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* 5: FL FR LFE BL BR (4.1 surround)
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* 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR)
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* 7: FL FR FC LFE BC SL SR (6.1 surround)
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* 8: FL FR FC LFE BL BR SL SR (7.1 surround)
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* ```
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*/
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#ifndef SDL_audio_h_
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#define SDL_audio_h_
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@@ -42,17 +74,6 @@
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extern "C" {
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#endif
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/*
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* For multi-channel audio, the default SDL channel mapping is:
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* 2: FL FR (stereo)
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* 3: FL FR LFE (2.1 surround)
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* 4: FL FR BL BR (quad)
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* 5: FL FR LFE BL BR (4.1 surround)
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* 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR)
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* 7: FL FR FC LFE BC SL SR (6.1 surround)
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* 8: FL FR FC LFE BL BR SL SR (7.1 surround)
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*/
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/**
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* Audio format flags.
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*
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@@ -22,11 +22,9 @@
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/* WIKI CATEGORY: BeginCode */
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/**
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* \file SDL_begin_code.h
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*
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* This file sets things up for C dynamic library function definitions,
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* static inlined functions, and structures aligned at 4-byte alignment.
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* If you don't like ugly C preprocessor code, don't look at this file. :)
|
||||
* SDL_begin_code.h sets things up for C dynamic library function definitions,
|
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* static inlined functions, and structures aligned at 4-byte alignment.
|
||||
* If you don't like ugly C preprocessor code, don't look at this file. :)
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||||
*/
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||||
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||||
/* This shouldn't be nested -- included it around code only. */
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||||
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@@ -20,9 +20,9 @@
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||||
*/
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||||
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/**
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* \file SDL_bits.h
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* # CategoryBits
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*
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* Functions for fiddling with bits and bitmasks.
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||||
* Functions for fiddling with bits and bitmasks.
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||||
*/
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||||
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||||
#ifndef SDL_bits_h_
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||||
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@@ -20,9 +20,11 @@
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*/
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||||
|
||||
/**
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||||
* \file SDL_blendmode.h
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* # CategoryBlendmode
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*
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* Header file declaring the SDL_BlendMode enumeration
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||||
* Blend modes decide how two colors will mix together. There are both
|
||||
* standard modes for basic needs and a means to create custom modes,
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||||
* dictating what sort of math to do what on what color components.
|
||||
*/
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||||
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||||
#ifndef SDL_blendmode_h_
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||||
|
||||
@@ -20,9 +20,14 @@
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||||
*/
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||||
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||||
/**
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||||
* \file SDL_camera.h
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||||
* # CategoryCamera
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||||
*
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||||
* Video Capture for the SDL library.
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||||
* Video capture for the SDL library.
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||||
*
|
||||
* This API lets apps read input from video sources, like webcams. Camera
|
||||
* devices can be enumerated, queried, and opened. Once opened, it will
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||||
* provide SDL_Surface objects as new frames of video come in. These surfaces
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||||
* can be uploaded to an SDL_Texture or processed as pixels in memory.
|
||||
*/
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||||
|
||||
#ifndef SDL_camera_h_
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||||
|
||||
@@ -20,9 +20,12 @@
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||||
*/
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||||
|
||||
/**
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||||
* \file SDL_clipboard.h
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||||
* # CategoryClipboard
|
||||
*
|
||||
* Include file for SDL clipboard handling
|
||||
* SDL provides access to the system clipboard, both for reading information
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||||
* from other processes and publishing information of its own.
|
||||
*
|
||||
* This is not just text! SDL apps can access and publish data by mimetype.
|
||||
*/
|
||||
|
||||
#ifndef SDL_clipboard_h_
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||||
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||||
@@ -19,11 +19,9 @@
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||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
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||||
|
||||
/**
|
||||
* \file SDL_close_code.h
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||||
*
|
||||
* This file reverses the effects of SDL_begin_code.h and should be included
|
||||
* after you finish any function and structure declarations in your headers
|
||||
/*
|
||||
* This file reverses the effects of SDL_begin_code.h and should be included
|
||||
* after you finish any function and structure declarations in your headers
|
||||
*/
|
||||
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||||
#ifndef SDL_begin_code_h
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||||
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@@ -19,8 +19,4 @@
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||||
3. This notice may not be removed or altered from any source distribution.
|
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*/
|
||||
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/**
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||||
* \file SDL_copying.h
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||||
*
|
||||
* Header file containing SDL's license.
|
||||
*/
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||||
/* Header file containing SDL's license. */
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||||
|
||||
@@ -22,9 +22,13 @@
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||||
/* WIKI CATEGORY: CPUInfo */
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||||
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/**
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||||
* \file SDL_cpuinfo.h
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||||
* # CategoryCPUInfo
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||||
*
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||||
* CPU feature detection for SDL.
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||||
* CPU feature detection for SDL.
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||||
*
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||||
* These functions are largely concerned with reporting if the system has
|
||||
* access to various SIMD instruction sets, but also has other important info
|
||||
* to share, such as system RAM size and number of logical CPU cores.
|
||||
*/
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||||
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||||
#ifndef SDL_cpuinfo_h_
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||||
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||||
@@ -19,6 +19,12 @@
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||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* # CategoryDialog
|
||||
*
|
||||
* File dialog support.
|
||||
*/
|
||||
|
||||
#ifndef SDL_dialog_h_
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||||
#define SDL_dialog_h_
|
||||
|
||||
|
||||
@@ -19,10 +19,8 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_egl.h
|
||||
*
|
||||
* This is a simple file to encapsulate the EGL API headers.
|
||||
/*
|
||||
* This is a simple file to encapsulate the EGL API headers.
|
||||
*/
|
||||
|
||||
#include <SDL3/SDL_platform_defines.h>
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_endian.h
|
||||
* # CategoryEndian
|
||||
*
|
||||
* Functions for reading and writing endian-specific values
|
||||
* Functions for reading and writing endian-specific values.
|
||||
*/
|
||||
|
||||
#ifndef SDL_endian_h_
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_error.h
|
||||
* # CategoryError
|
||||
*
|
||||
* Simple error message routines for SDL.
|
||||
* Simple error message routines for SDL.
|
||||
*/
|
||||
|
||||
#ifndef SDL_error_h_
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_events.h
|
||||
* # CategoryEvents
|
||||
*
|
||||
* Include file for SDL event handling.
|
||||
* Event queue management.
|
||||
*/
|
||||
|
||||
#ifndef SDL_events_h_
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_filesystem.h
|
||||
* # CategoryFilesystem
|
||||
*
|
||||
* Include file for filesystem SDL API functions
|
||||
* SDL Filesystem API.
|
||||
*/
|
||||
|
||||
#ifndef SDL_filesystem_h_
|
||||
|
||||
@@ -20,9 +20,37 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_gamepad.h
|
||||
* # CategoryGamepad
|
||||
*
|
||||
* Include file for SDL gamepad event handling
|
||||
* SDL provides a low-level joystick API, which just treats joysticks as an
|
||||
* arbitrary pile of buttons, axes, and hat switches. If you're planning to
|
||||
* write your own control configuration screen, this can give you a lot of
|
||||
* flexibility, but that's a lot of work, and most things that we consider
|
||||
* "joysticks" now are actually console-style gamepads. So SDL provides the
|
||||
* gamepad API on top of the lower-level joystick functionality.
|
||||
*
|
||||
* The difference betweena joystick and a gamepad is that a gamepad tells you
|
||||
* _where_ a button or axis is on the device. You don't speak to gamepads in
|
||||
* terms of arbitrary numbers like "button 3" or "axis 2" but in standard
|
||||
* locations: the d-pad, the shoulder buttons, triggers, A/B/X/Y (or
|
||||
* X/O/Square/Triangle, if you will).
|
||||
*
|
||||
* One turns a joystick into a gamepad by providing a magic configuration
|
||||
* string, which tells SDL the details of a specific device: when you see this
|
||||
* specific hardware, if button 2 gets pressed, this is actually D-Pad Up,
|
||||
* etc.
|
||||
*
|
||||
* SDL has many popular controllers configured out of the box, and users can
|
||||
* add their own controller details through an environment variable if it's
|
||||
* otherwise unknown to SDL.
|
||||
*
|
||||
* In order to use these functions, SDL_Init() must have been called with the
|
||||
* SDL_INIT_GAMEPAD flag. This causes SDL to scan the system for gamepads, and
|
||||
* load appropriate drivers.
|
||||
*
|
||||
* If you would like to receive gamepad updates while the application is in
|
||||
* the background, you should set the following hint before calling
|
||||
* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
|
||||
*/
|
||||
|
||||
#ifndef SDL_gamepad_h_
|
||||
@@ -41,18 +69,6 @@
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \file SDL_gamepad.h
|
||||
*
|
||||
* In order to use these functions, SDL_Init() must have been called
|
||||
* with the ::SDL_INIT_GAMEPAD flag. This causes SDL to scan the system
|
||||
* for gamepads, and load appropriate drivers.
|
||||
*
|
||||
* If you would like to receive gamepad updates while the application
|
||||
* is in the background, you should set the following hint before calling
|
||||
* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
|
||||
*/
|
||||
|
||||
/**
|
||||
* The structure used to identify an SDL gamepad
|
||||
*
|
||||
|
||||
@@ -22,9 +22,10 @@
|
||||
/* WIKI CATEGORY: GUID */
|
||||
|
||||
/**
|
||||
* \file SDL_guid.h
|
||||
* # CategoryGUID
|
||||
*
|
||||
* Include file for handling ::SDL_GUID values.
|
||||
* A GUID is a 128-bit value that represents something that is uniquely
|
||||
* identifiable by this value: "globally unique."
|
||||
*/
|
||||
|
||||
#ifndef SDL_guid_h_
|
||||
|
||||
@@ -20,21 +20,21 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_haptic.h
|
||||
* # CategoryHaptic
|
||||
*
|
||||
* The SDL haptic subsystem manages haptic (force feedback) devices.
|
||||
* The SDL haptic subsystem manages haptic (force feedback) devices.
|
||||
*
|
||||
* The basic usage is as follows:
|
||||
* The basic usage is as follows:
|
||||
*
|
||||
* - Initialize the subsystem (SDL_INIT_HAPTIC).
|
||||
* - Open a haptic device.
|
||||
* - SDL_OpenHaptic() to open from index.
|
||||
* - SDL_OpenHapticFromJoystick() to open from an existing joystick.
|
||||
* - Create an effect (SDL_HapticEffect).
|
||||
* - Upload the effect with SDL_CreateHapticEffect().
|
||||
* - Run the effect with SDL_RunHapticEffect().
|
||||
* - (optional) Free the effect with SDL_DestroyHapticEffect().
|
||||
* - Close the haptic device with SDL_CloseHaptic().
|
||||
* - Initialize the subsystem (SDL_INIT_HAPTIC).
|
||||
* - Open a haptic device.
|
||||
* - SDL_OpenHaptic() to open from index.
|
||||
* - SDL_OpenHapticFromJoystick() to open from an existing joystick.
|
||||
* - Create an effect (SDL_HapticEffect).
|
||||
* - Upload the effect with SDL_CreateHapticEffect().
|
||||
* - Run the effect with SDL_RunHapticEffect().
|
||||
* - (optional) Free the effect with SDL_DestroyHapticEffect().
|
||||
* - Close the haptic device with SDL_CloseHaptic().
|
||||
*
|
||||
* Simple rumble example:
|
||||
*
|
||||
@@ -113,6 +113,7 @@
|
||||
* Note that the SDL haptic subsystem is not thread-safe.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef SDL_haptic_h_
|
||||
#define SDL_haptic_h_
|
||||
|
||||
|
||||
@@ -22,43 +22,46 @@
|
||||
/* WIKI CATEGORY: HIDAPI */
|
||||
|
||||
/**
|
||||
* \file SDL_hidapi.h
|
||||
* # CategoryHIDAPI
|
||||
*
|
||||
* Header file for SDL HIDAPI functions.
|
||||
* Header file for SDL HIDAPI functions.
|
||||
*
|
||||
* This is an adaptation of the original HIDAPI interface by Alan Ott,
|
||||
* and includes source code licensed under the following BSD license:
|
||||
* This is an adaptation of the original HIDAPI interface by Alan Ott, and
|
||||
* includes source code licensed under the following BSD license:
|
||||
*
|
||||
Copyright (c) 2010, Alan Ott, Signal 11 Software
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of Signal 11 Software nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGE.
|
||||
* ```
|
||||
* Copyright (c) 2010, Alan Ott, Signal 11 Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of Signal 11 Software nor the names of its
|
||||
* contributors may be used to endorse or promote products derived from
|
||||
* this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
|
||||
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
* ```
|
||||
*
|
||||
* If you would like a version of SDL without this code, you can build SDL
|
||||
* with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for example
|
||||
* on iOS or tvOS to avoid a dependency on the CoreBluetooth framework.
|
||||
* with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for
|
||||
* example on iOS or tvOS to avoid a dependency on the CoreBluetooth
|
||||
* framework.
|
||||
*/
|
||||
|
||||
#ifndef SDL_hidapi_h_
|
||||
|
||||
@@ -20,20 +20,20 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_hints.h
|
||||
* # CategoryHints
|
||||
*
|
||||
* Official documentation for SDL configuration variables
|
||||
* Official documentation for SDL configuration variables
|
||||
*
|
||||
* This file contains functions to set and get configuration hints,
|
||||
* as well as listing each of them alphabetically.
|
||||
* This file contains functions to set and get configuration hints, as well as
|
||||
* listing each of them alphabetically.
|
||||
*
|
||||
* The convention for naming hints is SDL_HINT_X, where "SDL_X" is
|
||||
* the environment variable that can be used to override the default.
|
||||
* The convention for naming hints is SDL_HINT_X, where "SDL_X" is the
|
||||
* environment variable that can be used to override the default.
|
||||
*
|
||||
* In general these hints are just that - they may or may not be
|
||||
* supported or applicable on any given platform, but they provide
|
||||
* a way for an application or user to give the library a hint as
|
||||
* to how they would like the library to work.
|
||||
* In general these hints are just that - they may or may not be supported or
|
||||
* applicable on any given platform, but they provide a way for an application
|
||||
* or user to give the library a hint as to how they would like the library to
|
||||
* work.
|
||||
*/
|
||||
|
||||
#ifndef SDL_hints_h_
|
||||
|
||||
@@ -20,11 +20,12 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_init.h
|
||||
* # CategoryInit
|
||||
*
|
||||
* Init and quit header for the SDL library
|
||||
* SDL subsystem init and quit functions.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef SDL_init_h_
|
||||
#define SDL_init_h_
|
||||
|
||||
|
||||
@@ -19,9 +19,7 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_intrin.h
|
||||
*
|
||||
/*
|
||||
* Header file for CPU intrinsics for SDL
|
||||
*/
|
||||
|
||||
|
||||
@@ -22,13 +22,14 @@
|
||||
/* WIKI CATEGORY: IOStream */
|
||||
|
||||
/**
|
||||
* \file SDL_iostream.h
|
||||
* # CategoryIOStream
|
||||
*
|
||||
* This file provides a general interface for SDL to read and write
|
||||
* data streams. It can easily be extended to files, memory, etc.
|
||||
* SDL provides an abstract interface for reading and writing data streams. It
|
||||
* offers implementations for files, memory, etc, and the app can provideo
|
||||
* their own implementations, too.
|
||||
*
|
||||
* SDL_IOStream is not related to the standard C++ iostream class, other
|
||||
* than both are abstract interfaces to read/write data.
|
||||
* SDL_IOStream is not related to the standard C++ iostream class, other than
|
||||
* both are abstract interfaces to read/write data.
|
||||
*/
|
||||
|
||||
#ifndef SDL_iostream_h_
|
||||
|
||||
@@ -20,19 +20,26 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_joystick.h
|
||||
* # CategoryJoystick
|
||||
*
|
||||
* Include file for SDL joystick event handling
|
||||
* SDL joystick support.
|
||||
*
|
||||
* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
|
||||
* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
|
||||
* This is the lower-level joystick handling. If you want the simpler option,
|
||||
* where what buttons does what is well-defined, you should use the gamepad
|
||||
* API instead.
|
||||
*
|
||||
* The term "player_index" is the number assigned to a player on a specific
|
||||
* controller. For XInput controllers this returns the XInput user index.
|
||||
* Many joysticks will not be able to supply this information.
|
||||
* The term "instance_id" is the current instantiation of a joystick device in
|
||||
* the system, if the joystick is removed and then re-inserted then it will
|
||||
* get a new instance_id, instance_id's are monotonically increasing
|
||||
* identifiers of a joystick plugged in.
|
||||
*
|
||||
* The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
|
||||
* the device (a X360 wired controller for example). This identifier is platform dependent.
|
||||
* The term "player_index" is the number assigned to a player on a specific
|
||||
* controller. For XInput controllers this returns the XInput user index. Many
|
||||
* joysticks will not be able to supply this information.
|
||||
*
|
||||
* The term SDL_JoystickGUID is a stable 128-bit identifier for a joystick
|
||||
* device that does not change over time, it identifies class of the device (a
|
||||
* X360 wired controller for example). This identifier is platform dependent.
|
||||
*/
|
||||
|
||||
#ifndef SDL_joystick_h_
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_keyboard.h
|
||||
* # CategoryKeyboard
|
||||
*
|
||||
* Include file for SDL keyboard event handling
|
||||
* SDL keyboard management.
|
||||
*/
|
||||
|
||||
#ifndef SDL_keyboard_h_
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_keycode.h
|
||||
* # CategoryKeycode
|
||||
*
|
||||
* Defines constants which identify keyboard keys and modifiers.
|
||||
* Defines constants which identify keyboard keys and modifiers.
|
||||
*/
|
||||
|
||||
#ifndef SDL_keycode_h_
|
||||
|
||||
@@ -22,22 +22,22 @@
|
||||
/* WIKI CATEGORY: SharedObject */
|
||||
|
||||
/**
|
||||
* \file SDL_loadso.h
|
||||
* # CategorySharedObject
|
||||
*
|
||||
* System dependent library loading routines
|
||||
* System-dependent library loading routines.
|
||||
*
|
||||
* Some things to keep in mind:
|
||||
* \li These functions only work on C function names. Other languages may
|
||||
* have name mangling and intrinsic language support that varies from
|
||||
* compiler to compiler.
|
||||
* \li Make sure you declare your function pointers with the same calling
|
||||
* convention as the actual library function. Your code will crash
|
||||
* mysteriously if you do not do this.
|
||||
* \li Avoid namespace collisions. If you load a symbol from the library,
|
||||
* it is not defined whether or not it goes into the global symbol
|
||||
* namespace for the application. If it does and it conflicts with
|
||||
* symbols in your code or other shared libraries, you will not get
|
||||
* the results you expect. :)
|
||||
* Some things to keep in mind:
|
||||
*
|
||||
* - These functions only work on C function names. Other languages may have
|
||||
* name mangling and intrinsic language support that varies from compiler to
|
||||
* compiler.
|
||||
* - Make sure you declare your function pointers with the same calling
|
||||
* convention as the actual library function. Your code will crash
|
||||
* mysteriously if you do not do this.
|
||||
* - Avoid namespace collisions. If you load a symbol from the library, it is
|
||||
* not defined whether or not it goes into the global symbol namespace for
|
||||
* the application. If it does and it conflicts with symbols in your code or
|
||||
* other shared libraries, you will not get the results you expect. :)
|
||||
*/
|
||||
|
||||
#ifndef SDL_loadso_h_
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_locale.h
|
||||
* # CategoryLocale
|
||||
*
|
||||
* Include file for SDL locale services
|
||||
* SDL locale services.
|
||||
*/
|
||||
|
||||
#ifndef SDL_locale_h
|
||||
|
||||
@@ -20,18 +20,19 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_log.h
|
||||
* # CategoryLog
|
||||
*
|
||||
* Simple log messages with categories and priorities.
|
||||
* Simple log messages with categories and priorities.
|
||||
*
|
||||
* By default logs are quiet, but if you're debugging SDL you might want:
|
||||
* By default logs are quiet, but if you're debugging SDL you might want:
|
||||
*
|
||||
* SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
|
||||
* SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
|
||||
*
|
||||
* Here's where the messages go on different platforms:
|
||||
* Windows: debug output stream
|
||||
* Android: log output
|
||||
* Others: standard error output (stderr)
|
||||
* Here's where the messages go on different platforms:
|
||||
*
|
||||
* - Windows: debug output stream
|
||||
* - Android: log output
|
||||
* - Others: standard error output (stderr)
|
||||
*/
|
||||
|
||||
#ifndef SDL_log_h_
|
||||
|
||||
@@ -19,15 +19,11 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_main_h_
|
||||
#define SDL_main_h_
|
||||
|
||||
#include <SDL3/SDL_platform_defines.h>
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_events.h>
|
||||
|
||||
/*
|
||||
/**
|
||||
* # CategoryMain
|
||||
*
|
||||
* Redefine main() on some platforms so that it is called by SDL.
|
||||
*
|
||||
* For details on how SDL_main works, and how to use it, please refer to:
|
||||
*
|
||||
* https://wiki.libsdl.org/SDL3/README/main-functions
|
||||
@@ -35,11 +31,13 @@
|
||||
* (or docs/README-main-functions.md in the SDL source tree)
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_main.h
|
||||
*
|
||||
* Redefine main() on some platforms so that it is called by SDL.
|
||||
*/
|
||||
#ifndef SDL_main_h_
|
||||
#define SDL_main_h_
|
||||
|
||||
#include <SDL3/SDL_platform_defines.h>
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_events.h>
|
||||
|
||||
#ifndef SDL_MAIN_HANDLED
|
||||
#ifdef SDL_PLATFORM_WIN32
|
||||
|
||||
@@ -19,6 +19,12 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* # CategoryMessagebox
|
||||
*
|
||||
* Message box support routines.
|
||||
*/
|
||||
|
||||
#ifndef SDL_messagebox_h_
|
||||
#define SDL_messagebox_h_
|
||||
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_metal.h
|
||||
* # CategoryMetal
|
||||
*
|
||||
* Header file for functions to creating Metal layers and views on SDL windows.
|
||||
* Functions to creating Metal layers and views on SDL windows.
|
||||
*/
|
||||
|
||||
#ifndef SDL_metal_h_
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_misc.h
|
||||
* # CategoryMisc
|
||||
*
|
||||
* Include file for SDL API functions that don't fit elsewhere.
|
||||
* SDL API functions that don't fit elsewhere.
|
||||
*/
|
||||
|
||||
#ifndef SDL_misc_h_
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_mouse.h
|
||||
* # CategoryMouse
|
||||
*
|
||||
* Include file for SDL mouse event handling.
|
||||
* SDL mouse handling.
|
||||
*/
|
||||
|
||||
#ifndef SDL_mouse_h_
|
||||
|
||||
@@ -23,9 +23,9 @@
|
||||
#define SDL_mutex_h_
|
||||
|
||||
/**
|
||||
* \file SDL_mutex.h
|
||||
* # CategoryMutex
|
||||
*
|
||||
* Functions to provide thread synchronization primitives.
|
||||
* Functions to provide thread synchronization primitives.
|
||||
*/
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
@@ -19,10 +19,8 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_oldnames.h
|
||||
*
|
||||
* Definitions to ease transition from SDL2 code
|
||||
/*
|
||||
* Definitions to ease transition from SDL2 code
|
||||
*/
|
||||
|
||||
#ifndef SDL_oldnames_h_
|
||||
|
||||
@@ -19,17 +19,11 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_opengl.h
|
||||
/*
|
||||
* This is a simple file to encapsulate the OpenGL API headers.
|
||||
*
|
||||
* This is a simple file to encapsulate the OpenGL API headers.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \def NO_SDL_GLEXT
|
||||
*
|
||||
* Define this if you have your own version of glext.h and want to disable the
|
||||
* version included in SDL_opengl.h.
|
||||
* Define NO_SDL_GLEXT if you have your own version of glext.h and want
|
||||
* to disable the version included in SDL_opengl.h.
|
||||
*/
|
||||
|
||||
#ifndef SDL_opengl_h_
|
||||
|
||||
@@ -19,11 +19,10 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_opengles.h
|
||||
*
|
||||
* This is a simple file to encapsulate the OpenGL ES 1.X API headers.
|
||||
/*
|
||||
* This is a simple file to encapsulate the OpenGL ES 1.X API headers.
|
||||
*/
|
||||
|
||||
#include <SDL3/SDL_platform_defines.h>
|
||||
|
||||
#ifdef SDL_PLATFORM_IOS
|
||||
|
||||
@@ -19,11 +19,10 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_opengles2.h
|
||||
*
|
||||
* This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
|
||||
/*
|
||||
* This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
|
||||
*/
|
||||
|
||||
#include <SDL3/SDL_platform_defines.h>
|
||||
|
||||
#if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
|
||||
|
||||
@@ -20,26 +20,26 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_pen.h
|
||||
* # CategoryPen
|
||||
*
|
||||
* Include file for SDL pen event handling.
|
||||
* Include file for SDL pen event handling.
|
||||
*
|
||||
* This file describes operations for pressure-sensitive pen (stylus and/or eraser) handling, e.g., for input
|
||||
* and drawing tablets or suitably equipped mobile / tablet devices.
|
||||
* This file describes operations for pressure-sensitive pen (stylus and/or
|
||||
* eraser) handling, e.g., for input and drawing tablets or suitably equipped
|
||||
* mobile / tablet devices.
|
||||
*
|
||||
* To get started with pens:
|
||||
* - Listen to SDL_PenMotionEvent and SDL_PenButtonEvent
|
||||
* - To avoid treating pen events as mouse events, ignore SDL_MouseMotionEvent and SDL_MouseButtonEvent
|
||||
* whenever "which" == SDL_PEN_MOUSEID.
|
||||
* To get started with pens:
|
||||
*
|
||||
* This header file describes advanced functionality that can be useful for managing user configuration
|
||||
* and understanding the capabilities of the attached pens.
|
||||
* - Listen to SDL_PenMotionEvent and SDL_PenButtonEvent
|
||||
* - To avoid treating pen events as mouse events, ignore SDL_MouseMotionEvent
|
||||
* and SDL_MouseButtonEvent whenever `which` == SDL_PEN_MOUSEID.
|
||||
*
|
||||
* We primarily identify pens by SDL_PenID. The implementation makes a best effort to relate each :SDL_PenID
|
||||
* to the same physical device during a session. Formerly valid SDL_PenID values remain valid
|
||||
* even if a device disappears.
|
||||
* We primarily identify pens by SDL_PenID. The implementation makes a best
|
||||
* effort to relate each SDL_PenID to the same physical device during a
|
||||
* session. Formerly valid SDL_PenID values remain valid even if a device
|
||||
* disappears.
|
||||
*
|
||||
* For identifying pens across sessions, the API provides the type SDL_GUID .
|
||||
* For identifying pens across sessions, the API provides the type SDL_GUID .
|
||||
*/
|
||||
|
||||
#ifndef SDL_pen_h_
|
||||
|
||||
@@ -19,6 +19,12 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* # CategoryPixels
|
||||
*
|
||||
* Pixel management.
|
||||
*/
|
||||
|
||||
#ifndef SDL_pixels_h_
|
||||
#define SDL_pixels_h_
|
||||
|
||||
|
||||
@@ -20,9 +20,10 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_platform.h
|
||||
* # CategoryPlatform
|
||||
*
|
||||
* Header file for platform functions.
|
||||
* SDL provides a means to identify the app's platform, both at compile time
|
||||
* and runtime.
|
||||
*/
|
||||
|
||||
#ifndef SDL_platform_h_
|
||||
|
||||
@@ -19,12 +19,10 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* WIKI CATEGORY: PlatformDefines */
|
||||
/* WIKI CATEGORY: Platform */
|
||||
|
||||
/**
|
||||
* \file SDL_platform_defines.h
|
||||
*
|
||||
* Try to get a standard set of platform defines.
|
||||
/*
|
||||
* SDL_platform_defines.h tries to get a standard set of platform defines.
|
||||
*/
|
||||
|
||||
#ifndef SDL_platform_defines_h_
|
||||
|
||||
@@ -23,9 +23,9 @@
|
||||
#define SDL_power_h_
|
||||
|
||||
/**
|
||||
* \file SDL_power.h
|
||||
* # CategoryPower
|
||||
*
|
||||
* Header for the SDL power management routines.
|
||||
* SDL power management routines.
|
||||
*/
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
@@ -20,11 +20,12 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_properties.h
|
||||
* # CategoryProperties
|
||||
*
|
||||
* Header file for SDL properties.
|
||||
* SDL properties.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef SDL_properties_h_
|
||||
#define SDL_properties_h_
|
||||
|
||||
|
||||
@@ -20,9 +20,10 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_rect.h
|
||||
* # CategoryRect
|
||||
*
|
||||
* Header file for SDL_rect definition and management functions.
|
||||
* Some helper functions for managing rectangles and 2D points, in both
|
||||
* interger and floating point versions.
|
||||
*/
|
||||
|
||||
#ifndef SDL_rect_h_
|
||||
|
||||
@@ -20,29 +20,31 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_render.h
|
||||
* # CategoryRender
|
||||
*
|
||||
* Header file for SDL 2D rendering functions.
|
||||
* Header file for SDL 2D rendering functions.
|
||||
*
|
||||
* This API supports the following features:
|
||||
* * single pixel points
|
||||
* * single pixel lines
|
||||
* * filled rectangles
|
||||
* * texture images
|
||||
* This API supports the following features:
|
||||
*
|
||||
* The primitives may be drawn in opaque, blended, or additive modes.
|
||||
* - single pixel points
|
||||
* - single pixel lines
|
||||
* - filled rectangles
|
||||
* - texture images
|
||||
* - 2D polygons
|
||||
*
|
||||
* The texture images may be drawn in opaque, blended, or additive modes.
|
||||
* They can have an additional color tint or alpha modulation applied to
|
||||
* them, and may also be stretched with linear interpolation.
|
||||
* The primitives may be drawn in opaque, blended, or additive modes.
|
||||
*
|
||||
* This API is designed to accelerate simple 2D operations. You may
|
||||
* want more functionality such as polygons and particle effects and
|
||||
* in that case you should use SDL's OpenGL/Direct3D support or one
|
||||
* of the many good 3D engines.
|
||||
* The texture images may be drawn in opaque, blended, or additive modes. They
|
||||
* can have an additional color tint or alpha modulation applied to them, and
|
||||
* may also be stretched with linear interpolation.
|
||||
*
|
||||
* These functions must be called from the main thread.
|
||||
* See this bug for details: https://github.com/libsdl-org/SDL/issues/986
|
||||
* This API is designed to accelerate simple 2D operations. You may want more
|
||||
* functionality such as polygons and particle effects and in that case you
|
||||
* should use SDL's OpenGL/Direct3D support or one of the many good 3D
|
||||
* engines.
|
||||
*
|
||||
* These functions must be called from the main thread. See this bug for
|
||||
* details: https://github.com/libsdl-org/SDL/issues/986
|
||||
*/
|
||||
|
||||
#ifndef SDL_render_h_
|
||||
|
||||
@@ -19,14 +19,14 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_revision.h
|
||||
*
|
||||
* Header file containing the SDL revision
|
||||
*/
|
||||
|
||||
/* WIKI CATEGORY: Version */
|
||||
|
||||
/*
|
||||
* SDL_revision.h contains the SDL revision, which might be defined on the
|
||||
* compiler command line, or generated right into the header itself by the
|
||||
* build system.
|
||||
*/
|
||||
|
||||
#ifndef SDL_revision_h_
|
||||
#define SDL_revision_h_
|
||||
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_scancode.h
|
||||
* # CategoryScancode
|
||||
*
|
||||
* Defines keyboard scancodes.
|
||||
* Defines keyboard scancodes.
|
||||
*/
|
||||
|
||||
#ifndef SDL_scancode_h_
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_sensor.h
|
||||
* # CategorySensor
|
||||
*
|
||||
* Include file for SDL sensor event handling
|
||||
* SDL sensor management.
|
||||
*/
|
||||
|
||||
#ifndef SDL_sensor_h_
|
||||
|
||||
@@ -20,11 +20,11 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_stdinc.h
|
||||
* # CategoryStdinc
|
||||
*
|
||||
* This is a general header that includes C language support. It implements
|
||||
* a subset of the C runtime: these should all behave the same way as their
|
||||
* C runtime equivalents, but with an SDL_ prefix.
|
||||
* This is a general header that includes C language support. It implements a
|
||||
* subset of the C runtime: these should all behave the same way as their C
|
||||
* runtime equivalents, but with an SDL_ prefix.
|
||||
*/
|
||||
|
||||
#ifndef SDL_stdinc_h_
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_storage.h
|
||||
* # CategoryStorage
|
||||
*
|
||||
* Include file for storage container SDL API functions
|
||||
* SDL storage container management.
|
||||
*/
|
||||
|
||||
#ifndef SDL_storage_h_
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_surface.h
|
||||
* # CategorySurface
|
||||
*
|
||||
* Header file for ::SDL_Surface definition and management functions.
|
||||
* SDL_Surface definition and management functions.
|
||||
*/
|
||||
|
||||
#ifndef SDL_surface_h_
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_system.h
|
||||
* # CategorySystem
|
||||
*
|
||||
* Include file for platform specific SDL API functions
|
||||
* Platform-specific SDL API functions.
|
||||
*/
|
||||
|
||||
#ifndef SDL_system_h_
|
||||
|
||||
@@ -20,8 +20,6 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_test_assert.h
|
||||
*
|
||||
* Assertion functions of SDL test framework.
|
||||
*
|
||||
* This code is a part of the SDL test library, not the main SDL library.
|
||||
|
||||
@@ -20,8 +20,6 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_test_crc32.h
|
||||
*
|
||||
* CRC32 functions of SDL test framework.
|
||||
*
|
||||
* This code is a part of the SDL test library, not the main SDL library.
|
||||
|
||||
@@ -20,8 +20,6 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_test_fuzzer.h
|
||||
*
|
||||
* Fuzzer functions of SDL test framework.
|
||||
*
|
||||
* This code is a part of the SDL test library, not the main SDL library.
|
||||
@@ -49,7 +47,6 @@ extern "C" {
|
||||
|
||||
|
||||
/**
|
||||
* \file
|
||||
* Note: The fuzzer implementation uses a static instance of random context
|
||||
* internally which makes it thread-UNsafe.
|
||||
*/
|
||||
|
||||
@@ -23,9 +23,9 @@
|
||||
#define SDL_thread_h_
|
||||
|
||||
/**
|
||||
* \file SDL_thread.h
|
||||
* # CategoryThread
|
||||
*
|
||||
* Header for the SDL thread management routines.
|
||||
* SDL thread management routines.
|
||||
*/
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
@@ -23,9 +23,9 @@ freely, subject to the following restrictions:
|
||||
#define SDL_time_h_
|
||||
|
||||
/**
|
||||
* \file SDL_time.h
|
||||
* # CategoryTime
|
||||
*
|
||||
* Header for the SDL realtime clock and date/time routines.
|
||||
* SDL realtime clock and date/time routines.
|
||||
*/
|
||||
|
||||
#include <SDL3/SDL_error.h>
|
||||
|
||||
@@ -23,9 +23,9 @@
|
||||
#define SDL_timer_h_
|
||||
|
||||
/**
|
||||
* \file SDL_timer.h
|
||||
* # CategoryTimer
|
||||
*
|
||||
* Header for the SDL time management routines.
|
||||
* SDL time management routines.
|
||||
*/
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_touch.h
|
||||
* # CategoryTouch
|
||||
*
|
||||
* Include file for SDL touch event handling.
|
||||
* SDL touch management.
|
||||
*/
|
||||
|
||||
#ifndef SDL_touch_h_
|
||||
|
||||
@@ -20,9 +20,10 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_version.h
|
||||
* # CategoryVersion
|
||||
*
|
||||
* This header defines the current SDL version.
|
||||
* Functionality to query the current SDL version, both as headers the app was
|
||||
* compiled against, and a library the app is linked to.
|
||||
*/
|
||||
|
||||
#ifndef SDL_version_h_
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_video.h
|
||||
* # CategoryVideo
|
||||
*
|
||||
* Header file for SDL video functions.
|
||||
* SDL video functions.
|
||||
*/
|
||||
|
||||
#ifndef SDL_video_h_
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_vulkan.h
|
||||
* # CategoryVulkan
|
||||
*
|
||||
* Header file for functions to creating Vulkan surfaces on SDL windows.
|
||||
* Functions for creating Vulkan surfaces on SDL windows.
|
||||
*/
|
||||
|
||||
#ifndef SDL_vulkan_h_
|
||||
|
||||
Reference in New Issue
Block a user