mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-02-04 11:04:36 +00:00
Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE
These flags are unnecessary and have always been a source of confusion.
This commit is contained in:
@@ -1064,8 +1064,6 @@ which index is the "opengl" or whatnot driver, you can just pass that string dir
|
||||
here, now. Passing NULL is the same as passing -1 here in SDL2, to signify you want SDL
|
||||
to decide for you.
|
||||
|
||||
The SDL_RENDERER_TARGETTEXTURE flag has been removed, all current renderers support target texture functionality.
|
||||
|
||||
Mouse and touch events are no longer filtered to change their coordinates, instead you
|
||||
can call SDL_ConvertEventToRenderCoordinates() to explicitly map event coordinates into
|
||||
the rendering viewport.
|
||||
@@ -1131,6 +1129,11 @@ The following symbols have been renamed:
|
||||
* SDL_ScaleModeLinear => SDL_SCALEMODE_LINEAR
|
||||
* SDL_ScaleModeNearest => SDL_SCALEMODE_NEAREST
|
||||
|
||||
The following symbols have been removed:
|
||||
* SDL_RENDERER_ACCELERATED - all renderers except `SDL_SOFTWARE_RENDERER` are accelerated
|
||||
* SDL_RENDERER_SOFTWARE - you can check whether the name of the renderer is `SDL_SOFTWARE_RENDERER`
|
||||
* SDL_RENDERER_TARGETTEXTURE - all renderers support target texture functionality
|
||||
|
||||
## SDL_rwops.h
|
||||
|
||||
The following symbols have been renamed:
|
||||
|
||||
@@ -88,7 +88,7 @@ Here's a sample SDL snippet to verify everything is setup in your IDE:
|
||||
|
||||
SDL_Init(SDL_INIT_VIDEO);
|
||||
window = SDL_CreateWindow("Hello SDL", WIDTH, HEIGHT, 0);
|
||||
renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
|
||||
renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_PRESENTVSYNC);
|
||||
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
|
||||
Reference in New Issue
Block a user