Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE

These flags are unnecessary and have always been a source of confusion.
This commit is contained in:
Sam Lantinga
2024-04-04 12:39:24 -07:00
parent 3f8dba3713
commit 5fa87e29e7
19 changed files with 37 additions and 92 deletions

View File

@@ -1631,7 +1631,6 @@ SDL_Renderer *D3D_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_pro
renderer->DestroyRenderer = D3D_DestroyRenderer;
renderer->SetVSync = D3D_SetVSync;
renderer->info = D3D_RenderDriver.info;
renderer->info.flags = SDL_RENDERER_ACCELERATED;
renderer->driverdata = data;
D3D_InvalidateCachedState(renderer);
@@ -1748,7 +1747,7 @@ SDL_Renderer *D3D_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_pro
SDL_RenderDriver D3D_RenderDriver = {
D3D_CreateRenderer,
{ "direct3d",
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
SDL_RENDERER_PRESENTVSYNC,
1,
{ SDL_PIXELFORMAT_ARGB8888 },
0,