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Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE
These flags are unnecessary and have always been a source of confusion.
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@@ -1631,7 +1631,6 @@ SDL_Renderer *D3D_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_pro
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renderer->DestroyRenderer = D3D_DestroyRenderer;
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renderer->SetVSync = D3D_SetVSync;
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renderer->info = D3D_RenderDriver.info;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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renderer->driverdata = data;
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D3D_InvalidateCachedState(renderer);
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@@ -1748,7 +1747,7 @@ SDL_Renderer *D3D_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_pro
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SDL_RenderDriver D3D_RenderDriver = {
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D3D_CreateRenderer,
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{ "direct3d",
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
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SDL_RENDERER_PRESENTVSYNC,
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1,
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{ SDL_PIXELFORMAT_ARGB8888 },
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0,
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