Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE

These flags are unnecessary and have always been a source of confusion.
This commit is contained in:
Sam Lantinga
2024-04-04 12:39:24 -07:00
parent 3f8dba3713
commit 5fa87e29e7
19 changed files with 37 additions and 92 deletions

View File

@@ -2794,7 +2794,6 @@ SDL_Renderer *D3D11_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_p
renderer->DestroyTexture = D3D11_DestroyTexture;
renderer->DestroyRenderer = D3D11_DestroyRenderer;
renderer->info = D3D11_RenderDriver.info;
renderer->info.flags = SDL_RENDERER_ACCELERATED;
renderer->driverdata = data;
D3D11_InvalidateCachedState(renderer);
@@ -2840,8 +2839,7 @@ SDL_RenderDriver D3D11_RenderDriver = {
D3D11_CreateRenderer,
{
"direct3d11",
(SDL_RENDERER_ACCELERATED |
SDL_RENDERER_PRESENTVSYNC), /* flags. see SDL_RendererFlags */
SDL_RENDERER_PRESENTVSYNC, /* flags. see SDL_RendererFlags */
9, /* num_texture_formats */
{ /* texture_formats */
SDL_PIXELFORMAT_ARGB8888,