Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE

These flags are unnecessary and have always been a source of confusion.
This commit is contained in:
Sam Lantinga
2024-04-04 12:39:24 -07:00
parent 3f8dba3713
commit 5fa87e29e7
19 changed files with 37 additions and 92 deletions

View File

@@ -2155,7 +2155,6 @@ static SDL_Renderer *METAL_CreateRenderer(SDL_Window *window, SDL_PropertiesID c
renderer->GetMetalCommandEncoder = METAL_GetMetalCommandEncoder;
renderer->info = METAL_RenderDriver.info;
renderer->info.flags = SDL_RENDERER_ACCELERATED;
#if (defined(SDL_PLATFORM_MACOS) && defined(MAC_OS_X_VERSION_10_13)) || TARGET_OS_MACCATALYST
if (@available(macOS 10.13, *)) {
@@ -2214,7 +2213,7 @@ SDL_RenderDriver METAL_RenderDriver = {
METAL_CreateRenderer,
{
"metal",
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
SDL_RENDERER_PRESENTVSYNC,
10,
{ SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ABGR8888,