Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE

These flags are unnecessary and have always been a source of confusion.
This commit is contained in:
Sam Lantinga
2024-04-04 12:39:24 -07:00
parent 3f8dba3713
commit 5fa87e29e7
19 changed files with 37 additions and 92 deletions

View File

@@ -704,7 +704,6 @@ static SDL_Renderer *PS2_CreateRenderer(SDL_Window *window, SDL_PropertiesID cre
renderer->DestroyRenderer = PS2_DestroyRenderer;
renderer->SetVSync = PS2_SetVSync;
renderer->info = PS2_RenderDriver.info;
renderer->info.flags = SDL_RENDERER_ACCELERATED;
renderer->driverdata = data;
PS2_InvalidateCachedState(renderer);
renderer->window = window;
@@ -719,7 +718,7 @@ SDL_RenderDriver PS2_RenderDriver = {
.CreateRenderer = PS2_CreateRenderer,
.info = {
.name = "PS2 gsKit",
.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
.flags = SDL_RENDERER_PRESENTVSYNC,
.num_texture_formats = 2,
.texture_formats = {
[0] = SDL_PIXELFORMAT_ABGR1555,