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Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE
These flags are unnecessary and have always been a source of confusion.
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@@ -704,7 +704,6 @@ static SDL_Renderer *PS2_CreateRenderer(SDL_Window *window, SDL_PropertiesID cre
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renderer->DestroyRenderer = PS2_DestroyRenderer;
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renderer->SetVSync = PS2_SetVSync;
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renderer->info = PS2_RenderDriver.info;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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renderer->driverdata = data;
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PS2_InvalidateCachedState(renderer);
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renderer->window = window;
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@@ -719,7 +718,7 @@ SDL_RenderDriver PS2_RenderDriver = {
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.CreateRenderer = PS2_CreateRenderer,
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.info = {
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.name = "PS2 gsKit",
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.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
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.flags = SDL_RENDERER_PRESENTVSYNC,
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.num_texture_formats = 2,
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.texture_formats = {
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[0] = SDL_PIXELFORMAT_ABGR1555,
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