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https://github.com/libsdl-org/SDL.git
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Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE
These flags are unnecessary and have always been a source of confusion.
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@@ -1336,7 +1336,6 @@ SDL_Renderer *PSP_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_pro
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renderer->DestroyRenderer = PSP_DestroyRenderer;
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renderer->SetVSync = PSP_SetVSync;
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renderer->info = PSP_RenderDriver.info;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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renderer->driverdata = data;
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PSP_InvalidateCachedState(renderer);
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renderer->window = window;
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@@ -1414,7 +1413,7 @@ SDL_RenderDriver PSP_RenderDriver = {
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.CreateRenderer = PSP_CreateRenderer,
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.info = {
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.name = "PSP",
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.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
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.flags = SDL_RENDERER_PRESENTVSYNC,
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.num_texture_formats = 4,
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.texture_formats = {
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[0] = SDL_PIXELFORMAT_BGR565,
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