Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE

These flags are unnecessary and have always been a source of confusion.
This commit is contained in:
Sam Lantinga
2024-04-04 12:39:24 -07:00
parent 3f8dba3713
commit 5fa87e29e7
19 changed files with 37 additions and 92 deletions

View File

@@ -1336,7 +1336,6 @@ SDL_Renderer *PSP_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_pro
renderer->DestroyRenderer = PSP_DestroyRenderer;
renderer->SetVSync = PSP_SetVSync;
renderer->info = PSP_RenderDriver.info;
renderer->info.flags = SDL_RENDERER_ACCELERATED;
renderer->driverdata = data;
PSP_InvalidateCachedState(renderer);
renderer->window = window;
@@ -1414,7 +1413,7 @@ SDL_RenderDriver PSP_RenderDriver = {
.CreateRenderer = PSP_CreateRenderer,
.info = {
.name = "PSP",
.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
.flags = SDL_RENDERER_PRESENTVSYNC,
.num_texture_formats = 4,
.texture_formats = {
[0] = SDL_PIXELFORMAT_BGR565,