Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE

These flags are unnecessary and have always been a source of confusion.
This commit is contained in:
Sam Lantinga
2024-04-04 12:39:24 -07:00
parent 3f8dba3713
commit 5fa87e29e7
19 changed files with 37 additions and 92 deletions

View File

@@ -49,7 +49,7 @@ static int isSupported(int code);
static void InitCreateRenderer(void *arg)
{
int width = 320, height = 240;
int renderer_flags = SDL_RENDERER_ACCELERATED;
const char *renderer_name = NULL;
renderer = NULL;
window = SDL_CreateWindow("render_testCreateRenderer", width, height, 0);
SDLTest_AssertPass("SDL_CreateWindow()");
@@ -59,10 +59,10 @@ static void InitCreateRenderer(void *arg)
}
if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "dummy") == 0) {
renderer_flags = 0;
renderer_name = SDL_SOFTWARE_RENDERER;
}
renderer = SDL_CreateRenderer(window, NULL, renderer_flags);
renderer = SDL_CreateRenderer(window, renderer_name, 0);
SDLTest_AssertPass("SDL_CreateRenderer()");
SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result: %s", renderer != NULL ? "success" : SDL_GetError());
if (renderer == NULL) {