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render: Mark viewport/cliprect dirty when window is resized.
Fixes #4751.
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@@ -1279,7 +1279,14 @@ GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
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data->drawstate.target = renderer->target;
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if (!data->drawstate.target) {
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SDL_GL_GetDrawableSize(renderer->window, &data->drawstate.drawablew, &data->drawstate.drawableh);
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int w, h;
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SDL_GL_GetDrawableSize(renderer->window, &w, &h);
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if ((w != data->drawstate.drawablew) || (h != data->drawstate.drawableh)) {
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data->drawstate.viewport_dirty = SDL_TRUE; // if the window dimensions changed, invalidate the current viewport, etc.
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data->drawstate.cliprect_dirty = SDL_TRUE;
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data->drawstate.drawablew = w;
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data->drawstate.drawableh = h;
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}
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}
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