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audio: Added SDL_SetAudioIterationCallbacks().
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@@ -1251,6 +1251,7 @@ SDL3_0.0.0 {
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SDL_GetGPUDeviceProperties;
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SDL_CreateGPURenderer;
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SDL_PutAudioStreamPlanarData;
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SDL_SetAudioIterationCallbacks;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@@ -1276,3 +1276,4 @@
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#define SDL_GetGPUDeviceProperties SDL_GetGPUDeviceProperties_REAL
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#define SDL_CreateGPURenderer SDL_CreateGPURenderer_REAL
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#define SDL_PutAudioStreamPlanarData SDL_PutAudioStreamPlanarData_REAL
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#define SDL_SetAudioIterationCallbacks SDL_SetAudioIterationCallbacks_REAL
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@@ -1284,3 +1284,4 @@ SDL_DYNAPI_PROC(bool,SDL_GetRenderTextureAddressMode,(SDL_Renderer *a,SDL_Textur
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGPUDeviceProperties,(SDL_GPUDevice *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateGPURenderer,(SDL_Window *a,SDL_GPUShaderFormat b,SDL_GPUDevice **c),(a,b,c),return)
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SDL_DYNAPI_PROC(bool,SDL_PutAudioStreamPlanarData,(SDL_AudioStream *a,const void * const*b,int c),(a,b,c),return)
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SDL_DYNAPI_PROC(bool,SDL_SetAudioIterationCallbacks,(SDL_AudioDeviceID a,SDL_AudioIterationCallback b,SDL_AudioIterationCallback c,void *d),(a,b,c,d),return)
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