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@@ -1084,8 +1084,9 @@ static bool D3D11_HandleDeviceLost(SDL_Renderer *renderer)
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// Let the application know that the device has been reset or lost
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SDL_Event event;
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SDL_zero(event);
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event.type = recovered ? SDL_EVENT_RENDER_DEVICE_RESET : SDL_EVENT_RENDER_DEVICE_LOST;
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event.common.timestamp = 0;
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event.render.windowID = SDL_GetWindowID(SDL_GetRenderWindow(renderer));
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SDL_PushEvent(&event);
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return recovered;
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