From 616b8fb338c55249a4a9d6c2245f0a10410f9aec Mon Sep 17 00:00:00 2001 From: Anonymous Maarten Date: Fri, 7 Aug 2026 19:16:47 +0200 Subject: [PATCH] examples/woodeneye: Display correct splitview for 4 players --- examples/demo/02-woodeneye-008/woodeneye-008.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/demo/02-woodeneye-008/woodeneye-008.c b/examples/demo/02-woodeneye-008/woodeneye-008.c index cac676c5ce..9a53323d94 100644 --- a/examples/demo/02-woodeneye-008/woodeneye-008.c +++ b/examples/demo/02-woodeneye-008/woodeneye-008.c @@ -206,7 +206,7 @@ static void draw(SDL_Renderer *renderer, const float (*edges)[6], const Player p for (i = 0; i < players_len; i++) { const Player *player = &players[i]; float mod_x = (float)(i % part_hor); - float mod_y = (float)i / part_hor; + float mod_y = (float)(i / part_hor); float hor_origin = (mod_x + 0.5f) * size_hor; float ver_origin = (mod_y + 0.5f) * size_ver; float cam_origin = (float)(0.5 * SDL_sqrt(size_hor * size_hor + size_ver * size_ver));