mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-03 08:28:29 +00:00
SDL_GUIDToString() follows the SDL_GetStringRule
Also removed the distinction between SDL_GUID and SDL_JoystickGUID
This commit is contained in:
@@ -79,7 +79,7 @@ typedef enum
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typedef struct GamepadMapping_t
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{
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SDL_JoystickGUID guid _guarded;
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SDL_GUID guid _guarded;
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char *name _guarded;
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char *mapping _guarded;
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SDL_GamepadMappingPriority priority _guarded;
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@@ -99,7 +99,7 @@ typedef struct
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#undef _guarded
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static SDL_JoystickGUID s_zeroGUID;
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static SDL_GUID s_zeroGUID;
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static GamepadMapping_t *s_pSupportedGamepads SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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static GamepadMapping_t *s_pDefaultMapping SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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static GamepadMapping_t *s_pXInputMapping SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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@@ -150,7 +150,7 @@ static SDL_vidpid_list SDL_ignored_gamepads = {
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SDL_FALSE
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};
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static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_GamepadMappingPriority priority);
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static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_GUID jGUID, const char *mappingString, SDL_bool *existing, SDL_GamepadMappingPriority priority);
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static void SDL_PrivateLoadButtonMapping(SDL_Gamepad *gamepad, GamepadMapping_t *pGamepadMapping);
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static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id, SDL_bool create_mapping);
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static int SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadAxis axis, Sint16 value);
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@@ -588,7 +588,7 @@ static void PopMappingChangeTracking(void)
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/*
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* Helper function to guess at a mapping based on the elements reported for this gamepad
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*/
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static GamepadMapping_t *SDL_CreateMappingForAndroidGamepad(SDL_JoystickGUID guid)
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static GamepadMapping_t *SDL_CreateMappingForAndroidGamepad(SDL_GUID guid)
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{
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const int face_button_mask = ((1 << SDL_GAMEPAD_BUTTON_SOUTH) |
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(1 << SDL_GAMEPAD_BUTTON_EAST) |
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@@ -690,7 +690,7 @@ static GamepadMapping_t *SDL_CreateMappingForAndroidGamepad(SDL_JoystickGUID gui
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/*
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* Helper function to guess at a mapping for HIDAPI gamepads
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*/
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static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_JoystickGUID guid)
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static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
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{
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SDL_bool existing;
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char mapping_string[1024];
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@@ -835,7 +835,7 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_JoystickGUID guid
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/*
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* Helper function to guess at a mapping for RAWINPUT gamepads
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*/
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static GamepadMapping_t *SDL_CreateMappingForRAWINPUTGamepad(SDL_JoystickGUID guid)
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static GamepadMapping_t *SDL_CreateMappingForRAWINPUTGamepad(SDL_GUID guid)
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{
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SDL_bool existing;
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char mapping_string[1024];
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@@ -849,7 +849,7 @@ static GamepadMapping_t *SDL_CreateMappingForRAWINPUTGamepad(SDL_JoystickGUID gu
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/*
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* Helper function to guess at a mapping for WGI gamepads
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*/
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static GamepadMapping_t *SDL_CreateMappingForWGIGamepad(SDL_JoystickGUID guid)
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static GamepadMapping_t *SDL_CreateMappingForWGIGamepad(SDL_GUID guid)
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{
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SDL_bool existing;
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char mapping_string[1024];
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@@ -867,7 +867,7 @@ static GamepadMapping_t *SDL_CreateMappingForWGIGamepad(SDL_JoystickGUID guid)
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/*
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* Helper function to scan the mappings database for a gamepad with the specified GUID
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*/
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static GamepadMapping_t *SDL_PrivateMatchGamepadMappingForGUID(SDL_JoystickGUID guid, SDL_bool match_version)
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static GamepadMapping_t *SDL_PrivateMatchGamepadMappingForGUID(SDL_GUID guid, SDL_bool match_version)
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{
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GamepadMapping_t *mapping, *best_match = NULL;
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Uint16 crc = 0;
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@@ -884,7 +884,7 @@ static GamepadMapping_t *SDL_PrivateMatchGamepadMappingForGUID(SDL_JoystickGUID
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}
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for (mapping = s_pSupportedGamepads; mapping; mapping = mapping->next) {
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SDL_JoystickGUID mapping_guid;
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SDL_GUID mapping_guid;
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if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
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continue;
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@@ -919,7 +919,7 @@ static GamepadMapping_t *SDL_PrivateMatchGamepadMappingForGUID(SDL_JoystickGUID
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/*
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* Helper function to scan the mappings database for a gamepad with the specified GUID
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*/
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static GamepadMapping_t *SDL_PrivateGetGamepadMappingForGUID(SDL_JoystickGUID guid, SDL_bool adding_mapping)
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static GamepadMapping_t *SDL_PrivateGetGamepadMappingForGUID(SDL_GUID guid, SDL_bool adding_mapping)
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{
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GamepadMapping_t *mapping;
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@@ -1528,7 +1528,7 @@ static char *SDL_PrivateGetGamepadMappingFromMappingString(const char *pMapping)
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/*
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* Helper function to add a mapping for a guid
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*/
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static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_GamepadMappingPriority priority)
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static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_GUID jGUID, const char *mappingString, SDL_bool *existing, SDL_GamepadMappingPriority priority)
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{
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char *pchName;
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char *pchMapping;
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@@ -1656,7 +1656,7 @@ static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, co
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/*
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* Helper function to determine pre-calculated offset to certain joystick mappings
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*/
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static GamepadMapping_t *SDL_PrivateGetGamepadMappingForNameAndGUID(const char *name, SDL_JoystickGUID guid)
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static GamepadMapping_t *SDL_PrivateGetGamepadMappingForNameAndGUID(const char *name, SDL_GUID guid)
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{
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GamepadMapping_t *mapping;
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@@ -1713,7 +1713,7 @@ static void SDL_PrivateAppendToMappingString(char *mapping_string,
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}
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static GamepadMapping_t *SDL_PrivateGenerateAutomaticGamepadMapping(const char *name,
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SDL_JoystickGUID guid,
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SDL_GUID guid,
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SDL_GamepadMapping *raw_map)
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{
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SDL_bool existing;
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@@ -1772,7 +1772,7 @@ static GamepadMapping_t *SDL_PrivateGenerateAutomaticGamepadMapping(const char *
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static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id, SDL_bool create_mapping)
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{
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const char *name;
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SDL_JoystickGUID guid;
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SDL_GUID guid;
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GamepadMapping_t *mapping;
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SDL_AssertJoysticksLocked();
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@@ -1926,7 +1926,7 @@ static int SDL_PrivateAddGamepadMapping(const char *mappingString, SDL_GamepadMa
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{
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char *remapped = NULL;
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char *pchGUID;
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SDL_JoystickGUID jGUID;
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SDL_GUID jGUID;
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SDL_bool is_default_mapping = SDL_FALSE;
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SDL_bool is_xinput_mapping = SDL_FALSE;
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SDL_bool existing = SDL_FALSE;
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@@ -2028,7 +2028,7 @@ static int SDL_PrivateAddGamepadMapping(const char *mappingString, SDL_GamepadMa
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} else if (!SDL_strcasecmp(pchGUID, "xinput")) {
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is_xinput_mapping = SDL_TRUE;
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}
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jGUID = SDL_GetJoystickGUIDFromString(pchGUID);
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jGUID = SDL_GUIDFromString(pchGUID);
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SDL_free(pchGUID);
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pGamepadMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing, priority);
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@@ -2072,17 +2072,17 @@ int SDL_AddGamepadMapping(const char *mapping)
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/*
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* Create a mapping string for a mapping
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*/
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static char *CreateMappingString(GamepadMapping_t *mapping, SDL_JoystickGUID guid)
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static char *CreateMappingString(GamepadMapping_t *mapping, SDL_GUID guid)
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{
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char *pMappingString, *pPlatformString;
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char pchGUID[33];
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const char *pchGUID;
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size_t needed;
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SDL_bool need_platform = SDL_FALSE;
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const char *platform = NULL;
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SDL_AssertJoysticksLocked();
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SDL_GetJoystickGUIDString(guid, pchGUID, sizeof(pchGUID));
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pchGUID = SDL_GUIDToString(guid);
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/* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
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needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
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@@ -2203,7 +2203,7 @@ const char * const *SDL_GetGamepadMappings(int *count)
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/*
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* Get the mapping string for this GUID
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*/
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const char *SDL_GetGamepadMappingForGUID(SDL_JoystickGUID guid)
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const char *SDL_GetGamepadMappingForGUID(SDL_GUID guid)
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{
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char *retval;
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@@ -2245,7 +2245,7 @@ const char *SDL_GetGamepadMapping(SDL_Gamepad *gamepad)
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*/
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int SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping)
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{
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SDL_JoystickGUID guid = SDL_GetJoystickGUIDForID(instance_id);
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SDL_GUID guid = SDL_GetJoystickGUIDForID(instance_id);
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int retval = -1;
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if (SDL_memcmp(&guid, &s_zeroGUID, sizeof(guid)) == 0) {
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@@ -2447,7 +2447,7 @@ int SDL_GetGamepadPlayerIndexForID(SDL_JoystickID instance_id)
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return SDL_GetJoystickPlayerIndexForID(instance_id);
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}
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SDL_JoystickGUID SDL_GetGamepadGUIDForID(SDL_JoystickID instance_id)
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SDL_GUID SDL_GetGamepadGUIDForID(SDL_JoystickID instance_id)
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{
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return SDL_GetJoystickGUIDForID(instance_id);
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}
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@@ -2524,9 +2524,9 @@ const char *SDL_GetGamepadMappingForID(SDL_JoystickID instance_id)
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{
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GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, SDL_TRUE);
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if (mapping) {
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char pchGUID[33];
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const SDL_JoystickGUID guid = SDL_GetJoystickGUIDForID(instance_id);
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SDL_GetJoystickGUIDString(guid, pchGUID, sizeof(pchGUID));
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const char *pchGUID;
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const SDL_GUID guid = SDL_GetJoystickGUIDForID(instance_id);
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pchGUID = SDL_GUIDToString(guid);
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SDL_asprintf(&retval, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
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}
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}
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@@ -2538,7 +2538,7 @@ const char *SDL_GetGamepadMappingForID(SDL_JoystickID instance_id)
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/*
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* Return 1 if the joystick with this name and GUID is a supported gamepad
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*/
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SDL_bool SDL_IsGamepadNameAndGUID(const char *name, SDL_JoystickGUID guid)
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SDL_bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid)
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{
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SDL_bool retval;
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@@ -2588,7 +2588,7 @@ SDL_bool SDL_IsGamepad(SDL_JoystickID instance_id)
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/*
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* Return 1 if the gamepad should be ignored by SDL
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*/
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SDL_bool SDL_ShouldIgnoreGamepad(const char *name, SDL_JoystickGUID guid)
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SDL_bool SDL_ShouldIgnoreGamepad(const char *name, SDL_GUID guid)
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{
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Uint16 vendor;
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Uint16 product;
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