Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention

Fixes https://github.com/libsdl-org/SDL/issues/7642
This commit is contained in:
Sam Lantinga
2023-04-27 20:49:54 -07:00
parent 170c410d35
commit 61c0c009ab
45 changed files with 458 additions and 362 deletions

View File

@@ -44,16 +44,16 @@ SDL3_0.0.0 {
SDL_CloseJoystick;
SDL_CloseSensor;
SDL_ComposeCustomBlendMode;
SDL_CondBroadcast;
SDL_CondSignal;
SDL_CondWait;
SDL_CondWaitTimeout;
SDL_BroadcastCondition;
SDL_SignalCondition;
SDL_WaitCondition;
SDL_WaitConditionTimeout;
SDL_ConvertPixels;
SDL_ConvertSurface;
SDL_ConvertSurfaceFormat;
SDL_CreateAudioStream;
SDL_CreateColorCursor;
SDL_CreateCond;
SDL_CreateCondition;
SDL_CreateCursor;
SDL_CreateMutex;
SDL_CreatePalette;
@@ -80,7 +80,7 @@ SDL3_0.0.0 {
SDL_DelayNS;
SDL_DequeueAudio;
SDL_DestroyAudioStream;
SDL_DestroyCond;
SDL_DestroyCondition;
SDL_DestroyMutex;
SDL_DestroyPalette;
SDL_DestroyPixelFormat;
@@ -548,11 +548,11 @@ SDL3_0.0.0 {
SDL_SaveBMP_RW;
SDL_ScreenKeyboardShown;
SDL_ScreenSaverEnabled;
SDL_SemPost;
SDL_SemTryWait;
SDL_SemValue;
SDL_SemWait;
SDL_SemWaitTimeout;
SDL_PostSemaphore;
SDL_TryWaitSemaphore;
SDL_GetSemaphoreValue;
SDL_WaitSemaphore;
SDL_WaitSemaphoreTimeout;
SDL_SendGamepadEffect;
SDL_SendJoystickEffect;
SDL_SetAssertionHandler;