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Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention
Fixes https://github.com/libsdl-org/SDL/issues/7642
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@@ -44,16 +44,16 @@ SDL3_0.0.0 {
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SDL_CloseJoystick;
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SDL_CloseSensor;
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SDL_ComposeCustomBlendMode;
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SDL_CondBroadcast;
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SDL_CondSignal;
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SDL_CondWait;
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SDL_CondWaitTimeout;
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SDL_BroadcastCondition;
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SDL_SignalCondition;
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SDL_WaitCondition;
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SDL_WaitConditionTimeout;
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SDL_ConvertPixels;
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SDL_ConvertSurface;
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SDL_ConvertSurfaceFormat;
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SDL_CreateAudioStream;
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SDL_CreateColorCursor;
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SDL_CreateCond;
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SDL_CreateCondition;
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SDL_CreateCursor;
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SDL_CreateMutex;
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SDL_CreatePalette;
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@@ -80,7 +80,7 @@ SDL3_0.0.0 {
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SDL_DelayNS;
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SDL_DequeueAudio;
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SDL_DestroyAudioStream;
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SDL_DestroyCond;
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SDL_DestroyCondition;
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SDL_DestroyMutex;
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SDL_DestroyPalette;
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SDL_DestroyPixelFormat;
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@@ -548,11 +548,11 @@ SDL3_0.0.0 {
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SDL_SaveBMP_RW;
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SDL_ScreenKeyboardShown;
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SDL_ScreenSaverEnabled;
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SDL_SemPost;
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SDL_SemTryWait;
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SDL_SemValue;
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SDL_SemWait;
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SDL_SemWaitTimeout;
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SDL_PostSemaphore;
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SDL_TryWaitSemaphore;
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SDL_GetSemaphoreValue;
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SDL_WaitSemaphore;
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SDL_WaitSemaphoreTimeout;
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SDL_SendGamepadEffect;
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SDL_SendJoystickEffect;
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SDL_SetAssertionHandler;
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