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Add SDL_GetDisplayDPI routine and implement for Windows.
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@@ -534,6 +534,7 @@ SDL_DYNAPI_PROC(const char*,SDL_GetCurrentVideoDriver,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_GetNumVideoDisplays,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetDisplayBounds,(int a, SDL_Rect *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetDisplayDPI,(int a, float *b, float *c, float *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_GetNumDisplayModes,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetDisplayMode,(int a, int b, SDL_DisplayMode *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_GetDesktopDisplayMode,(int a, SDL_DisplayMode *b),(a,b),return)
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