mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-26 12:27:44 +00:00
Added SDL_BlitSurface9Grid() and SDL_RenderTexture9Grid()
This commit is contained in:
@@ -23,6 +23,7 @@ SDL3_0.0.0 {
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SDL_AudioDevicePaused;
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SDL_BindAudioStream;
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SDL_BindAudioStreams;
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SDL_BlitSurface9Grid;
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SDL_BlitSurface;
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SDL_BlitSurfaceScaled;
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SDL_BlitSurfaceTiled;
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@@ -662,6 +663,7 @@ SDL3_0.0.0 {
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SDL_RenderReadPixels;
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SDL_RenderRect;
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SDL_RenderRects;
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SDL_RenderTexture9Grid;
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SDL_RenderTexture;
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SDL_RenderTextureRotated;
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SDL_RenderTextureTiled;
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@@ -49,6 +49,7 @@
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#define SDL_BindAudioStream SDL_BindAudioStream_REAL
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#define SDL_BindAudioStreams SDL_BindAudioStreams_REAL
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#define SDL_BlitSurface SDL_BlitSurface_REAL
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#define SDL_BlitSurface9Grid SDL_BlitSurface9Grid_REAL
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#define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL
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#define SDL_BlitSurfaceTiled SDL_BlitSurfaceTiled_REAL
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#define SDL_BlitSurfaceTiledWithScale SDL_BlitSurfaceTiledWithScale_REAL
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@@ -688,6 +689,7 @@
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#define SDL_RenderRect SDL_RenderRect_REAL
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#define SDL_RenderRects SDL_RenderRects_REAL
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#define SDL_RenderTexture SDL_RenderTexture_REAL
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#define SDL_RenderTexture9Grid SDL_RenderTexture9Grid_REAL
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#define SDL_RenderTextureRotated SDL_RenderTextureRotated_REAL
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#define SDL_RenderTextureTiled SDL_RenderTextureTiled_REAL
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#define SDL_RenderViewportSet SDL_RenderViewportSet_REAL
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@@ -69,6 +69,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_AudioDevicePaused,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_BindAudioStream,(SDL_AudioDeviceID a, SDL_AudioStream *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_BindAudioStreams,(SDL_AudioDeviceID a, SDL_AudioStream **b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurface,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurface9Grid,(SDL_Surface *a, const SDL_Rect *b, int c, float d, SDL_ScaleMode e, SDL_Surface *f, const SDL_Rect *g),(a,b,c,d,e,f,g),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurfaceScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurfaceTiled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurfaceTiledWithScale,(SDL_Surface *a, const SDL_Rect *b, float c, SDL_ScaleMode d, SDL_Surface *e, const SDL_Rect *f),(a,b,c,d,e,f),return)
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@@ -699,6 +700,7 @@ SDL_DYNAPI_PROC(SDL_Surface*,SDL_RenderReadPixels,(SDL_Renderer *a, const SDL_Re
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SDL_DYNAPI_PROC(int,SDL_RenderRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_RenderRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_RenderTexture,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_RenderTexture9Grid,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, float d, float e, const SDL_FRect *f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(int,SDL_RenderTextureRotated,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d, const double e, const SDL_FPoint *f, const SDL_FlipMode g),(a,b,c,d,e,f,g),return)
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SDL_DYNAPI_PROC(int,SDL_RenderTextureTiled,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, float d, const SDL_FRect *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_RenderViewportSet,(SDL_Renderer *a),(a),return)
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@@ -4160,6 +4160,123 @@ int SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const S
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}
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}
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int SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float corner_size, float scale, const SDL_FRect *dstrect)
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{
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SDL_FRect full_src, full_dst;
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SDL_FRect curr_src, curr_dst;
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float dst_corner_size;
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CHECK_RENDERER_MAGIC(renderer, -1);
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CHECK_TEXTURE_MAGIC(texture, -1);
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if (renderer != texture->renderer) {
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return SDL_SetError("Texture was not created with this renderer");
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}
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if (!srcrect) {
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full_src.x = 0;
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full_src.y = 0;
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full_src.w = (float)texture->w;
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full_src.h = (float)texture->h;
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srcrect = &full_src;
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}
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if (!dstrect) {
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GetRenderViewportSize(renderer, &full_dst);
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dstrect = &full_dst;
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}
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if (scale <= 0.0f || scale == 1.0f) {
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dst_corner_size = corner_size;
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} else {
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dst_corner_size = (corner_size * scale);
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}
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// Upper-left corner
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curr_src.x = srcrect->x;
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curr_src.y = srcrect->y;
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curr_src.w = corner_size;
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curr_src.h = corner_size;
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curr_dst.x = dstrect->x;
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curr_dst.y = dstrect->y;
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curr_dst.w = dst_corner_size;
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curr_dst.h = dst_corner_size;
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if (SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst) < 0) {
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return -1;
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}
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// Upper-right corner
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curr_src.x = srcrect->x + srcrect->w - corner_size;
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curr_dst.x = dstrect->x + dstrect->w - dst_corner_size;
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if (SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst) < 0) {
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return -1;
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}
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// Lower-right corner
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curr_src.y = srcrect->y + srcrect->h - corner_size;
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curr_dst.y = dstrect->y + dstrect->h - dst_corner_size;
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if (SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst) < 0) {
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return -1;
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}
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// Lower-left corner
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curr_src.x = srcrect->x;
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curr_dst.x = dstrect->x;
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if (SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst) < 0) {
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return -1;
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}
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// Left
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curr_src.y = srcrect->y + corner_size;
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curr_src.h = srcrect->h - 2 * corner_size;
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curr_dst.y = dstrect->y + dst_corner_size;
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curr_dst.h = dstrect->h - 2 * dst_corner_size;
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if (SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst) < 0) {
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return -1;
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}
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// Right
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curr_src.x = srcrect->x + srcrect->w - corner_size;
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curr_dst.x = dstrect->x + dstrect->w - dst_corner_size;
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if (SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst) < 0) {
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return -1;
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}
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// Top
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curr_src.x = srcrect->x + corner_size;
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curr_src.y = srcrect->y;
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curr_src.w = srcrect->w - 2 * corner_size;
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curr_src.h = corner_size;
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curr_dst.x = dstrect->x + dst_corner_size;
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curr_dst.y = dstrect->y;
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curr_dst.w = dstrect->w - 2 * dst_corner_size;
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curr_dst.h = dst_corner_size;
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if (SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst) < 0) {
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return -1;
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}
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// Bottom
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curr_src.y = srcrect->y + srcrect->h - corner_size;
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curr_dst.y = dstrect->y + dstrect->h - dst_corner_size;
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if (SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst) < 0) {
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return -1;
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}
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// Center
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curr_src.x = srcrect->x + corner_size;
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curr_src.y = srcrect->y + corner_size;
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curr_src.w = srcrect->w - 2 * corner_size;
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curr_src.h = srcrect->h - 2 * corner_size;
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curr_dst.x = dstrect->x + dst_corner_size;
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curr_dst.y = dstrect->y + dst_corner_size;
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curr_dst.w = dstrect->w - 2 * dst_corner_size;
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curr_dst.h = dstrect->h - 2 * dst_corner_size;
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if (SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst) < 0) {
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return -1;
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}
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return 0;
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}
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int SDL_RenderGeometry(SDL_Renderer *renderer,
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SDL_Texture *texture,
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const SDL_Vertex *vertices, int num_vertices,
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@@ -1444,6 +1444,127 @@ int SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, flo
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return 0;
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}
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int SDL_BlitSurface9Grid(SDL_Surface *src, const SDL_Rect *srcrect, int corner_size, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect)
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{
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SDL_Rect full_src, full_dst;
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SDL_Rect curr_src, curr_dst;
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int dst_corner_size;
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/* Make sure the surfaces aren't locked */
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if (!SDL_SurfaceValid(src)) {
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return SDL_InvalidParamError("src");
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} else if (!SDL_SurfaceValid(dst)) {
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return SDL_InvalidParamError("dst");
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}
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if (!srcrect) {
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full_src.x = 0;
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full_src.y = 0;
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full_src.w = src->w;
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full_src.h = src->h;
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srcrect = &full_src;
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}
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if (!dstrect) {
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full_dst.x = 0;
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full_dst.y = 0;
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full_dst.w = dst->w;
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full_dst.h = dst->h;
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dstrect = &full_dst;
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}
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if (scale <= 0.0f || scale == 1.0f) {
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dst_corner_size = corner_size;
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} else {
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dst_corner_size = (int)SDL_roundf(corner_size * scale);
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}
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// Upper-left corner
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curr_src.x = srcrect->x;
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curr_src.y = srcrect->y;
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curr_src.w = corner_size;
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curr_src.h = corner_size;
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curr_dst.x = dstrect->x;
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curr_dst.y = dstrect->y;
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curr_dst.w = dst_corner_size;
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curr_dst.h = dst_corner_size;
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if (SDL_BlitSurfaceScaled(src, &curr_src, dst, &curr_dst, scaleMode) < 0) {
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return -1;
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}
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// Upper-right corner
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curr_src.x = srcrect->x + srcrect->w - corner_size;
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curr_dst.x = dstrect->x + dstrect->w - dst_corner_size;
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if (SDL_BlitSurfaceScaled(src, &curr_src, dst, &curr_dst, scaleMode) < 0) {
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return -1;
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}
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// Lower-right corner
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curr_src.y = srcrect->y + srcrect->h - corner_size;
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curr_dst.y = dstrect->y + dstrect->h - dst_corner_size;
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if (SDL_BlitSurfaceScaled(src, &curr_src, dst, &curr_dst, scaleMode) < 0) {
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return -1;
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}
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// Lower-left corner
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curr_src.x = srcrect->x;
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curr_dst.x = dstrect->x;
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if (SDL_BlitSurfaceScaled(src, &curr_src, dst, &curr_dst, scaleMode) < 0) {
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return -1;
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}
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// Left
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curr_src.y = srcrect->y + corner_size;
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curr_src.h = srcrect->h - 2 * corner_size;
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curr_dst.y = dstrect->y + dst_corner_size;
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curr_dst.h = dstrect->h - 2 * dst_corner_size;
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if (SDL_BlitSurfaceScaled(src, &curr_src, dst, &curr_dst, scaleMode) < 0) {
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return -1;
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}
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// Right
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curr_src.x = srcrect->x + srcrect->w - corner_size;
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curr_dst.x = dstrect->x + dstrect->w - dst_corner_size;
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if (SDL_BlitSurfaceScaled(src, &curr_src, dst, &curr_dst, scaleMode) < 0) {
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return -1;
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}
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// Top
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curr_src.x = srcrect->x + corner_size;
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curr_src.y = srcrect->y;
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curr_src.w = srcrect->w - 2 * corner_size;
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curr_src.h = corner_size;
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curr_dst.x = dstrect->x + dst_corner_size;
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curr_dst.y = dstrect->y;
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curr_dst.w = dstrect->w - 2 * dst_corner_size;
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curr_dst.h = dst_corner_size;
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if (SDL_BlitSurfaceScaled(src, &curr_src, dst, &curr_dst, scaleMode) < 0) {
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return -1;
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}
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// Bottom
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curr_src.y = srcrect->y + srcrect->h - corner_size;
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curr_dst.y = dstrect->y + dstrect->h - dst_corner_size;
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if (SDL_BlitSurfaceScaled(src, &curr_src, dst, &curr_dst, scaleMode) < 0) {
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return -1;
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}
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// Center
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curr_src.x = srcrect->x + corner_size;
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curr_src.y = srcrect->y + corner_size;
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curr_src.w = srcrect->w - 2 * corner_size;
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curr_src.h = srcrect->h - 2 * corner_size;
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curr_dst.x = dstrect->x + dst_corner_size;
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curr_dst.y = dstrect->y + dst_corner_size;
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curr_dst.w = dstrect->w - 2 * dst_corner_size;
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curr_dst.h = dstrect->h - 2 * dst_corner_size;
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if (SDL_BlitSurfaceScaled(src, &curr_src, dst, &curr_dst, scaleMode) < 0) {
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return -1;
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}
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return 0;
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}
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/*
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* Lock a surface to directly access the pixels
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*/
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