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https://github.com/libsdl-org/SDL.git
synced 2026-01-20 11:50:40 +00:00
Added SDL_BlitSurface9Grid() and SDL_RenderTexture9Grid()
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@@ -23,6 +23,7 @@ SDL3_0.0.0 {
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SDL_AudioDevicePaused;
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SDL_BindAudioStream;
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SDL_BindAudioStreams;
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SDL_BlitSurface9Grid;
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SDL_BlitSurface;
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SDL_BlitSurfaceScaled;
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SDL_BlitSurfaceTiled;
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@@ -662,6 +663,7 @@ SDL3_0.0.0 {
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SDL_RenderReadPixels;
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SDL_RenderRect;
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SDL_RenderRects;
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SDL_RenderTexture9Grid;
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SDL_RenderTexture;
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SDL_RenderTextureRotated;
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SDL_RenderTextureTiled;
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@@ -49,6 +49,7 @@
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#define SDL_BindAudioStream SDL_BindAudioStream_REAL
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#define SDL_BindAudioStreams SDL_BindAudioStreams_REAL
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#define SDL_BlitSurface SDL_BlitSurface_REAL
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#define SDL_BlitSurface9Grid SDL_BlitSurface9Grid_REAL
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#define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL
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#define SDL_BlitSurfaceTiled SDL_BlitSurfaceTiled_REAL
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#define SDL_BlitSurfaceTiledWithScale SDL_BlitSurfaceTiledWithScale_REAL
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@@ -688,6 +689,7 @@
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#define SDL_RenderRect SDL_RenderRect_REAL
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#define SDL_RenderRects SDL_RenderRects_REAL
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#define SDL_RenderTexture SDL_RenderTexture_REAL
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#define SDL_RenderTexture9Grid SDL_RenderTexture9Grid_REAL
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#define SDL_RenderTextureRotated SDL_RenderTextureRotated_REAL
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#define SDL_RenderTextureTiled SDL_RenderTextureTiled_REAL
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#define SDL_RenderViewportSet SDL_RenderViewportSet_REAL
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@@ -69,6 +69,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_AudioDevicePaused,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_BindAudioStream,(SDL_AudioDeviceID a, SDL_AudioStream *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_BindAudioStreams,(SDL_AudioDeviceID a, SDL_AudioStream **b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurface,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurface9Grid,(SDL_Surface *a, const SDL_Rect *b, int c, float d, SDL_ScaleMode e, SDL_Surface *f, const SDL_Rect *g),(a,b,c,d,e,f,g),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurfaceScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurfaceTiled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurfaceTiledWithScale,(SDL_Surface *a, const SDL_Rect *b, float c, SDL_ScaleMode d, SDL_Surface *e, const SDL_Rect *f),(a,b,c,d,e,f),return)
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@@ -699,6 +700,7 @@ SDL_DYNAPI_PROC(SDL_Surface*,SDL_RenderReadPixels,(SDL_Renderer *a, const SDL_Re
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SDL_DYNAPI_PROC(int,SDL_RenderRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_RenderRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_RenderTexture,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_RenderTexture9Grid,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, float d, float e, const SDL_FRect *f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(int,SDL_RenderTextureRotated,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d, const double e, const SDL_FPoint *f, const SDL_FlipMode g),(a,b,c,d,e,f,g),return)
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SDL_DYNAPI_PROC(int,SDL_RenderTextureTiled,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, float d, const SDL_FRect *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_RenderViewportSet,(SDL_Renderer *a),(a),return)
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