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https://github.com/libsdl-org/SDL.git
synced 2025-10-03 08:28:29 +00:00
Merge SDL-ryan-batching-renderer branch to default.
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@@ -1529,7 +1529,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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data = (GL_RenderData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
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GL_DestroyRenderer(renderer);
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SDL_free(renderer);
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SDL_OutOfMemory();
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goto error;
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}
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@@ -1563,16 +1563,21 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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data->context = SDL_GL_CreateContext(window);
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if (!data->context) {
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GL_DestroyRenderer(renderer);
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SDL_free(renderer);
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SDL_free(data);
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goto error;
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}
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if (SDL_GL_MakeCurrent(window, data->context) < 0) {
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GL_DestroyRenderer(renderer);
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SDL_GL_DeleteContext(data->context);
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SDL_free(renderer);
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SDL_free(data);
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goto error;
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}
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if (GL_LoadFunctions(data) < 0) {
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GL_DestroyRenderer(renderer);
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SDL_GL_DeleteContext(data->context);
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SDL_free(renderer);
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SDL_free(data);
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goto error;
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}
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@@ -18,6 +18,10 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_shaders_gl_h_
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#define SDL_shaders_gl_h_
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#include "../../SDL_internal.h"
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/* OpenGL shader implementation */
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@@ -45,4 +49,6 @@ extern GL_ShaderContext * GL_CreateShaderContext(void);
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extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader);
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extern void GL_DestroyShaderContext(GL_ShaderContext *ctx);
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#endif /* SDL_shaders_gl_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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