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Merge SDL-ryan-batching-renderer branch to default.
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@@ -1942,7 +1942,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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data = (GLES2_RenderData *)SDL_calloc(1, sizeof(GLES2_RenderData));
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if (!data) {
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GLES2_DestroyRenderer(renderer);
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SDL_free(renderer);
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SDL_OutOfMemory();
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goto error;
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}
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@@ -1954,16 +1954,21 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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/* Create an OpenGL ES 2.0 context */
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data->context = SDL_GL_CreateContext(window);
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if (!data->context) {
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GLES2_DestroyRenderer(renderer);
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SDL_free(renderer);
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SDL_free(data);
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goto error;
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}
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if (SDL_GL_MakeCurrent(window, data->context) < 0) {
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GLES2_DestroyRenderer(renderer);
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SDL_GL_DeleteContext(data->context);
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SDL_free(renderer);
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SDL_free(data);
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goto error;
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}
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if (GLES2_LoadFunctions(data) < 0) {
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GLES2_DestroyRenderer(renderer);
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SDL_GL_DeleteContext(data->context);
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SDL_free(renderer);
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SDL_free(data);
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goto error;
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}
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