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Fixed input from the Steam Virtual Gamepad on Mac OS X
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@@ -206,7 +206,7 @@ static uint8_t GetPlaystationVolumeFromFloat(float fVolume)
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}
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static SDL_bool
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HIDAPI_DriverPS4_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, int interface_number, Uint16 usage_page, Uint16 usage)
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HIDAPI_DriverPS4_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, Uint16 usage_page, Uint16 usage)
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{
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/* The Revolution Pro Controller exposes multiple interfaces on Windows */
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const Uint16 NACON_USB_VID = 0x146b;
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