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Removed the vi format comments from the source
Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim) to automatically set tab spacing for the SDL coding style. Fixes https://github.com/libsdl-org/SDL/issues/6903
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@@ -474,5 +474,3 @@ SDL_PROC(void, glVertexPointer,
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(GLint size, GLenum type, GLsizei stride,
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const GLvoid *pointer))
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SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -1964,5 +1964,3 @@ SDL_RenderDriver GL_RenderDriver = {
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};
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#endif /* SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -577,5 +577,3 @@ void GL_DestroyShaderContext(GL_ShaderContext *ctx)
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}
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#endif /* SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -56,5 +56,3 @@ extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader);
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extern void GL_DestroyShaderContext(GL_ShaderContext *ctx);
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#endif /* SDL_shaders_gl_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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