Removed the vi format comments from the source

Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim) to automatically set tab spacing for the SDL coding style.

Fixes https://github.com/libsdl-org/SDL/issues/6903
This commit is contained in:
Sam Lantinga
2022-12-26 11:17:23 -08:00
parent 7c67213cef
commit 63724c113b
909 changed files with 1 additions and 1808 deletions

View File

@@ -474,5 +474,3 @@ SDL_PROC(void, glVertexPointer,
(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer))
SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -1964,5 +1964,3 @@ SDL_RenderDriver GL_RenderDriver = {
};
#endif /* SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -577,5 +577,3 @@ void GL_DestroyShaderContext(GL_ShaderContext *ctx)
}
#endif /* SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -56,5 +56,3 @@ extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader);
extern void GL_DestroyShaderContext(GL_ShaderContext *ctx);
#endif /* SDL_shaders_gl_h_ */
/* vi: set ts=4 sw=4 expandtab: */