mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-07-18 23:11:16 +00:00
Removed the vi format comments from the source
Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim) to automatically set tab spacing for the SDL coding style. Fixes https://github.com/libsdl-org/SDL/issues/6903
This commit is contained in:
@@ -344,5 +344,3 @@ int SDL_BlendFillRects(SDL_Surface *dst, const SDL_Rect *rects, int count,
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}
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#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -28,5 +28,3 @@ extern int SDL_BlendFillRect(SDL_Surface *dst, const SDL_Rect *rect, SDL_BlendMo
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extern int SDL_BlendFillRects(SDL_Surface *dst, const SDL_Rect *rects, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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#endif /* SDL_blendfillrect_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -860,5 +860,3 @@ int SDL_BlendLines(SDL_Surface *dst, const SDL_Point *points, int count,
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}
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#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -28,5 +28,3 @@ extern int SDL_BlendLine(SDL_Surface *dst, int x1, int y1, int x2, int y2, SDL_B
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extern int SDL_BlendLines(SDL_Surface *dst, const SDL_Point *points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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#endif /* SDL_blendline_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -349,5 +349,3 @@ int SDL_BlendPoints(SDL_Surface *dst, const SDL_Point *points, int count,
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}
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#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -28,5 +28,3 @@ extern int SDL_BlendPoint(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMod
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extern int SDL_BlendPoints(SDL_Surface *dst, const SDL_Point *points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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#endif /* SDL_blendpoint_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -660,5 +660,3 @@
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pixel += skip; \
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} \
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} while (0)
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -198,5 +198,3 @@ int SDL_DrawLines(SDL_Surface *dst, const SDL_Point *points, int count,
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}
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#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -28,5 +28,3 @@ extern int SDL_DrawLine(SDL_Surface *dst, int x1, int y1, int x2, int y2, Uint32
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extern int SDL_DrawLines(SDL_Surface *dst, const SDL_Point *points, int count, Uint32 color);
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#endif /* SDL_drawline_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -107,5 +107,3 @@ int SDL_DrawPoints(SDL_Surface *dst, const SDL_Point *points, int count,
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}
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#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -28,5 +28,3 @@ extern int SDL_DrawPoint(SDL_Surface *dst, int x, int y, Uint32 color);
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extern int SDL_DrawPoints(SDL_Surface *dst, const SDL_Point *points, int count, Uint32 color);
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#endif /* SDL_drawpoint_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -1184,5 +1184,3 @@ SDL_RenderDriver SW_RenderDriver = {
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};
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#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -25,5 +25,3 @@
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extern SDL_Renderer *SW_CreateRendererForSurface(SDL_Surface *surface);
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#endif /* SDL_render_sw_c_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -889,5 +889,3 @@ static void SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
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}
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#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -38,5 +38,3 @@ extern int SDL_SW_BlitTriangle(
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extern void trianglepoint_2_fixedpoint(SDL_Point *a);
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#endif /* SDL_triangle_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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