metal: Use sampler state objects instead of shader-declared samplers for linear vs nearest filtering.

This avoids a ton of shader duplication once multiple shaders that use samplers are added (e.g. the currently missing YUV shaders).
This commit is contained in:
Alex Szpakowski
2018-01-01 19:37:16 -04:00
parent cf45cf70e5
commit 639ea9fdbc
4 changed files with 1622 additions and 2080 deletions

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