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Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D12
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@@ -205,7 +205,7 @@
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#define SDL_VIDEO_RENDER_D3D11 1
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/* Disable D3D12 as it's not implemented for WinRT */
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#define SDL_VIDEO_RENDER_D3D12 0
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/* #undef SDL_VIDEO_RENDER_D3D12 */
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#if SDL_VIDEO_OPENGL_ES2
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#define SDL_VIDEO_RENDER_OGL_ES2 1
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@@ -20,7 +20,7 @@
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*/
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#include "SDL_internal.h"
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#if (defined(SDL_VIDEO_RENDER_D3D) || defined(SDL_VIDEO_RENDER_D3D11) || SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED
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#if (defined(SDL_VIDEO_RENDER_D3D) || defined(SDL_VIDEO_RENDER_D3D11) || defined(SDL_VIDEO_RENDER_D3D12)) && !SDL_RENDER_DISABLED
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#include "SDL_d3dmath.h"
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@@ -20,7 +20,7 @@
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*/
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#include "SDL_internal.h"
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#if (defined(SDL_VIDEO_RENDER_D3D) || defined(SDL_VIDEO_RENDER_D3D11) || SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED
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#if (defined(SDL_VIDEO_RENDER_D3D) || defined(SDL_VIDEO_RENDER_D3D11) || defined(SDL_VIDEO_RENDER_D3D12)) && !SDL_RENDER_DISABLED
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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@@ -89,7 +89,7 @@ this should probably be removed at some point in the future. --ryan. */
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#if !SDL_RENDER_DISABLED
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static const SDL_RenderDriver *render_drivers[] = {
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#if SDL_VIDEO_RENDER_D3D12
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#ifdef SDL_VIDEO_RENDER_D3D12
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&D3D12_RenderDriver,
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#endif
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#ifdef SDL_VIDEO_RENDER_D3D11
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@@ -20,7 +20,7 @@
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*/
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#include "SDL_internal.h"
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#if SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED
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#if defined(SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED
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#define SDL_D3D12_NUM_BUFFERS 2
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#define SDL_D3D12_NUM_VERTEX_BUFFERS 256
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@@ -3050,7 +3050,7 @@ extern "C"
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{
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ID3D12Device *device = NULL;
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#if SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED
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#if defined(SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED
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D3D12_RenderData *data = (D3D12_RenderData *)renderer->driverdata;
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/* Make sure that this is a D3D renderer */
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@@ -20,7 +20,7 @@
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*/
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#include "SDL_internal.h"
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#if SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && (defined(__XBOXONE__) || defined(__XBOXSERIES__))
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#if defined(SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED && (defined(__XBOXONE__) || defined(__XBOXSERIES__))
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#include "SDL_render_d3d12_xbox.h"
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#error "This is a placeholder Xbox file, as the real one is under NDA. See README-gdk.md for more info."
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@@ -20,7 +20,7 @@
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*/
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#include "SDL_internal.h"
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#if SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
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#if defined(SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
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#include "../../core/windows/SDL_windows.h"
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#include <d3d12.h>
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@@ -20,7 +20,7 @@
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*/
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#include "SDL_internal.h"
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#if SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && defined(__XBOXONE__)
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#if defined(SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED && defined(__XBOXONE__)
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#error "This is a placeholder Xbox file, as the real one is under NDA. See README-gdk.md for more info."
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@@ -20,7 +20,7 @@
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*/
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#include "SDL_internal.h"
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#if SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && defined(__XBOXSERIES__)
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#if defined(SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED && defined(__XBOXSERIES__)
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#error "This is a placeholder Xbox file, as the real one is under NDA. See README-gdk.md for more info."
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