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Update some internal files to use SDL_WindowFlags
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@@ -1643,7 +1643,7 @@ static SDL_Renderer *GL_CreateRenderer(SDL_Window *window, SDL_PropertiesID crea
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SDL_Renderer *renderer;
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GL_RenderData *data;
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GLint value;
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Uint32 window_flags;
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SDL_WindowFlags window_flags;
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int profile_mask = 0, major = 0, minor = 0;
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SDL_bool changed_window = SDL_FALSE;
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const char *hint;
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