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Update some internal files to use SDL_WindowFlags
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@@ -2037,7 +2037,7 @@ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, SDL_PropertiesID c
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{
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SDL_Renderer *renderer;
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GLES2_RenderData *data;
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Uint32 window_flags = 0; /* -Wconditional-uninitialized */
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SDL_WindowFlags window_flags = 0; /* -Wconditional-uninitialized */
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GLint window_framebuffer;
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GLint value;
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int profile_mask = 0, major = 0, minor = 0;
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