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https://github.com/libsdl-org/SDL.git
synced 2026-05-01 19:44:40 +00:00
Update some internal files to use SDL_WindowFlags
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@@ -15,7 +15,7 @@ static SDL_Window *createVideoSuiteTestWindow(const char *title)
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SDL_Window *window;
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SDL_Event event;
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int w, h;
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Uint32 flags;
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SDL_WindowFlags flags;
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SDL_bool needs_renderer = SDL_FALSE;
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SDL_bool needs_events_pumped = SDL_FALSE;
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@@ -197,7 +197,7 @@ static int video_createWindowVariousFlags(void *arg)
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const char *title = "video_createWindowVariousFlags Test Window";
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int w, h;
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int fVariation;
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Uint32 flags;
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SDL_WindowFlags flags;
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/* Standard window */
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w = SDLTest_RandomIntegerInRange(320, 1024);
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@@ -269,7 +269,7 @@ static int video_getWindowFlags(void *arg)
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{
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SDL_Window *window;
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const char *title = "video_getWindowFlags Test Window";
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Uint32 flags;
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SDL_WindowFlags flags;
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Uint32 actualFlags;
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/* Reliable flag set always set in test window */
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@@ -1931,14 +1931,14 @@ static int video_getSetWindowState(void *arg)
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SDL_Window *window;
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int result;
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SDL_Rect display;
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Uint32 flags;
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SDL_WindowFlags flags;
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int windowedX, windowedY;
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int currentX, currentY;
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int desiredX = 0, desiredY = 0;
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int windowedW, windowedH;
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int currentW, currentH;
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int desiredW = 0, desiredH = 0;
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Uint32 skipFlags = 0;
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SDL_WindowFlags skipFlags = 0;
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const SDL_bool restoreHint = SDL_GetHintBoolean("SDL_BORDERLESS_RESIZABLE_STYLE", SDL_TRUE);
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const SDL_bool skipPos = SDL_strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0;
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@@ -92,7 +92,7 @@ struct SwsContextContainer
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static const char *SWS_CONTEXT_CONTAINER_PROPERTY = "SWS_CONTEXT_CONTAINER";
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static int done;
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static SDL_bool CreateWindowAndRenderer(Uint32 window_flags, const char *driver)
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static SDL_bool CreateWindowAndRenderer(SDL_WindowFlags window_flags, const char *driver)
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{
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SDL_PropertiesID props;
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SDL_RendererInfo info;
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@@ -1066,7 +1066,7 @@ int main(int argc, char *argv[])
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int i;
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int result;
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int return_code = -1;
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Uint32 window_flags;
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SDL_WindowFlags window_flags;
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SDL_bool flushing = SDL_FALSE;
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SDL_bool decoded = SDL_FALSE;
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SDLTest_CommonState *state;
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@@ -95,7 +95,7 @@ static SDL_bool create_popup(struct PopupWindow *new_popup, SDL_bool is_menu)
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const int w = is_menu ? MENU_WIDTH : TOOLTIP_WIDTH;
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const int h = is_menu ? MENU_HEIGHT : TOOLTIP_HEIGHT;
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const int v_off = is_menu ? 0 : 32;
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const Uint32 flags = is_menu ? SDL_WINDOW_POPUP_MENU : SDL_WINDOW_TOOLTIP;
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const SDL_WindowFlags flags = is_menu ? SDL_WINDOW_POPUP_MENU : SDL_WINDOW_TOOLTIP;
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float x, y;
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focus = SDL_GetMouseFocus();
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@@ -36,7 +36,7 @@ int main(int argc, char *argv[])
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SDL_Renderer *renderer = NULL;
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SDL_Surface *shape = NULL;
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SDL_bool resizable = SDL_FALSE;
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Uint32 flags;
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SDL_WindowFlags flags;
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SDL_bool done = SDL_FALSE;
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SDL_Event event;
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int i;
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@@ -612,7 +612,7 @@ static SDL_bool createSwapchain(void)
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int w, h;
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VkSwapchainCreateInfoKHR createInfo = { 0 };
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VkResult result;
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Uint32 flags;
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SDL_WindowFlags flags;
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// pick an image count
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vulkanContext->swapchainDesiredImageCount = vulkanContext->surfaceCapabilities.minImageCount + 1;
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